Summary
Overview
Work History
Education
Skills
Websites
Independentprojects
Skillset
Enjoy spending time kayaking in the Adirondaks in my free time
Timeline
48
Nicholas Mercadante

Nicholas Mercadante

Liverpool,NY

Summary

A “Gen Z-er” with a strong social conscience and an even stronger work ethic. Understands the meaning of hard work as well as teamwork. Able to bring strong coding experience to classified projects and ensure tight deadlines are met. Capable of working with highly professional teams of software engineers writing code and creating User Interface systems for complex and classified military applications. Driven to continuously work to sharpen and improve on game design and development skills acquired while earning a BS in Game Design and Development from Rochester Institute of Technology. Successfully launched the independent game “Space Crab vs. AI” in 2023 with a team of friends. Always seeking ways to “do good” with gaming. Routinely hosting charity “fundraising streams” raising thousands of dollars for organizations that work to provide clean water to impoverished communities and to fund humanitarian aid efforts. Looking forward to joining a team of Game Engine Programmers working on exciting projects for next-generation consoles.

Overview

7
7
years of professional experience

Work History

Software Engineer II

Lockheed Martin (Aerospace Company)
07.2020 - Current
  • Rapidly designed, tested and debugged code for a prototype UI overhaul of a radar GUI
  • Worked with various QA teams to ensure successful build releases
  • Independently designed systems for rapid scaling to ensure on-time delivery of results within first year of development
  • Harnessed principles of object oriented programming, singletons, and efficient memory management
  • Assumed responsibility for development of a new UI system and collaborated with fellow engineers to ensure its success
  • Followed strict coding standards to maintain a clean code base
  • Served as a mentor for junior engineers and as a subject matter expert for pipeline development.

Software Engineer

US Army Materiel Systems Analysis Activity
Aberdeen Proving Ground, MD
2019.05 - 2019.08

• Worked independently to translate old code into current language to ensure success of a classified military project. Successfully passed U.S. military clearance process to obtain a Secret Clearance in order to work on this project.

Software Engineer

MITRE Corporation
Bedford, MA
05.2018 - 08.2018

• Created a Skype Bot endpoint using the Microsoft Bot Framework and Language Understanding Intelligent Services (LUIS) to recognize message intent.
• Employed strict MITRE security procedures to successfully complete all assigned work while ensuring zero public data leakage. Learned and worked primarily in Node.js.

Software Engineer

Educational Testing Service, ETS
Princeton, NJ
05.2017 - 08.2017

• Designed an internal web portal to support corporate operations.
• Developed protocols for daily team communications to ensure on-time completion of improved front-end SharePoint framework.

Education

BS in Game Design & Development -

Rochester Institute of Technology
Rochester, NY
01.2020

Skills

  • C, C#, Python, Unreal Engine 5, Unity, Maya, Level Design, Qt, Nodejs,
    JavaScript, HTML/CSS, Bootstrap
  • Ability to write clean, readable, performant code and design the architecture around it
  • Excellent debugging and optimization skills
  • Excellent written and verbal communication
  • Knowledge of existing optimization techniques
  • Strong math skills
  • Willingness to work as part of a team and contribute to technical discussions
  • Eager to both provide and receive constructive feedback for continual growth
  • Strong software development skills, design theory, and development processes
  • Strong personal time management skills
  • Proficient in using of the Scrum collaboration framework

Independentprojects

  • Space Crab VS AI, AGK Script, Git, https://github.com/johnhoban42/SpaceCrabVS, Adapted to limited capabilities of smaller scripting framework while maintaining best code practices. Roughed out per-character AI logic based on their unique abilities/movement. Playtested logic with peers and tweaked values based on feedback to suit multiple difficulty levels.
  • Project Overlord, C++, Unreal Engine 5, Blueprints, Game Design, Git, https://github.com/dantayy/Overlord, Solo project to create a gunship rail-shooter game and learn the features of the new Unreal Engine. Planned scope of development to match goals and organized tasks to streamline development. Designed robust classes using key design patterns to construct core gameplay loop & build advanced combat/AI systems on top of. Weaved custom C++ classes made for core components in with Unreal’s Blueprint system to optimize development time and achieve desired playable results quickly.
  • Sleep Patrol Alpha Level Design, Level Design, Git, https://apps.apple.com/us/app/sleep-patrol-alpha/id1547088529, Worked with a team to design the second level for a side-scrolling auto-running platformer to ship on iOS/Android platforms. Iterated on level layouts and tested in AppGameKit with project leads to assure quality.
  • Sonagraphic, Unreal Engine 4, Blueprints, Git, https://github.com/dantayy/Sonagraphic, Solo developed a rhythm-based twin-stick shooter proof of concept. Researched audio analysis tools and techniques to determine best practices to incorporate rhythm-based actions. Analyzed dynamic audio input with Unreal Blueprints to affect gameplay.

Skillset

  • C++
  • C#
  • Python
  • Unreal Engine 5
  • Unity
  • Maya
  • Level Design
  • Qt
  • Node.js
  • JavaScript
  • HTML/CSS
  • Bootstrap

Enjoy spending time kayaking in the Adirondaks in my free time

I have a passion for the great outdoors and am fortunate to live not far from the beautiful Adirondak mountains. I enjoy taking my kayak to a beautiful lake in the mountains every chance I get.

Timeline

Software Engineer II

Lockheed Martin (Aerospace Company)
07.2020 - Current

Software Engineer

US Army Materiel Systems Analysis Activity
2019.05 - 2019.08

Software Engineer

MITRE Corporation
05.2018 - 08.2018

Software Engineer

Educational Testing Service, ETS
05.2017 - 08.2017

BS in Game Design & Development -

Rochester Institute of Technology
Nicholas Mercadante