Summary
Overview
Work History
Education
Skills
Languages
Timeline
Generic

Raj Modi

San Francisco,CA

Summary

Passionate about creating intuitive and visually appealing user experiences. Skilled in user research, wireframing, prototyping, and visual design. Eager to apply design principles and innovative solutions to real-world challenges.

Overview

2
2
years of professional experience

Work History

UX/UI Designer

Project and Internship
05.2024 - Current

.

  • Conducted comprehensive user research using various methodologies such as interviews, surveys, usability testing, and ethnographic studies.
  • Analyzed qualitative and quantitative data to uncover user needs, pain points, and behavior patterns.
  • Created user personas, journey maps, and scenarios to inform design decisions and communicate findings to stakeholders

Concept Artist / Visual Development Artist

3MetaD
02.2022 - 04.2024

As a Concept Artist at 3metaD, I collaborated directly with the Art Director to bring their creative vision to life through captivating and immersive environments. This role required me to translate the Art Director’s narrative and artistic direction into visual Concepts, providing a foundation for the creation of stunning in-game world and scenes.


Key Responsibilities:

Collaboration: worked closely with the Art Director to understand

their vision and storyline. Pitching ideas to the director by creating environment thumbnails, initiating with geometric block mesh for projection, and then moving to matte painting and photo bashing to create realistic staggering results ensuring a harmonious alignment between the game’s narrative and visual aesthetics.

Conceptualization: Generated a wide range of environment

concepts, including landscapes, architectural designs, and props,

using various traditional and digital art techniques.

Software: Used software such as Unreal Engine, Photoshop, and Blender to develop concepts, Environments and HD imagery of props, thumbnails and various final images

Mood Boards: Developed mood boards and reference materials to establish the tone, and ambiance of the game’s environments, facilitating effective communication within the creative team.

Communication: Effectively communicated artistic choices and

design rationale to cross-functional teams, fostering collaboration and a shared understanding of the project’s artistic direction.

Education

Master of Science - Human Centered Interaction Design

Harrisburg University of Science And Technology
Harrisburg, PA
05.2026

Bachelor of Arts - Visual Development / Concept Art

Academy of Art University
San Francisco, CA
05.2022

Skills

  • Wireframing and Prototype Design
  • User Research
  • Visual design
  • Usability Testing
  • Design thinking
  • Color theory
  • Figma proficiency
  • Interaction design
  • Wireframing
  • Concept Art
  • Environment Concept Design
  • Photoshop

Languages

English
Full Professional

Timeline

UX/UI Designer

Project and Internship
05.2024 - Current

Concept Artist / Visual Development Artist

3MetaD
02.2022 - 04.2024

Master of Science - Human Centered Interaction Design

Harrisburg University of Science And Technology

Bachelor of Arts - Visual Development / Concept Art

Academy of Art University
Raj Modi