Summary
Overview
Work History
Education
Skills
Timeline
Emmy Nomination for Visual Effects
Generic

RICHARD MATSUSHITA

Los Angeles,CA

Summary

Dynamic 3D Generalist, Asset Artist, and Lighter with a proven track record in producing high-quality, realistic 3D VR models, hero assets, props, set dressing, and immersive environments that meet visual and technical standards. Expertise in optimizing workflows through "best practices" across the production pipeline, including topology management, UV mapping for accurate normal baking, PBR texturing, shading, and setting up lighting rigs and cameras for final renders. Proficient in ensuring optimal performance and quality integration for Unreal and Unity game engines while maintaining efficiency in draw calls. Committed to continuous learning and skill enhancement, complemented by strong organizational abilities and effective communication skills, enabling successful navigation of complex technical challenges.

Overview

12
12
years of professional experience

Work History

Senior Artist Hard Surface

OSSO VR
09.2021 - 04.2024
  • MEDICAL/SURGICAL TOOLS FOR VR
  • Responsibilities:
  • Produced high-caliber, realistic 3D VR models assets which adhere to the project's visual and technical requirements.
  • Implement best practices throughout the pipeline and processes, from modeling, topology, baking, UV mapping, and texturing assets for integration in the Unity game engine, ensuring engine-performant content.
  • Beginning with high resolution CAD data and converting it to Maya files into LODS, incorporating best practices for optimal optimization, settings, efficiency draw-calls for best quality and performance for VR Unity game engine.
  • Work closely with the Art Director as well as the Art and Design leads to develop concepts into practical 3D assets.
  • Collaborate with the Animation and Technical Art teams to provide assets in the proper specifications to be rigged, animated and implemented into the engine.
  • Help implement and improve internal web asset artist pipeline, processes and procedures for production implementation for artists.
  • Provide documentation for best practices and processes in 3D asset development.
  • Communicate, mentor and provide guidance to other artists.
  • Mentor artists; providing constructive feedback and present high quality models which sets visual standards for others to follow.
  • Learning new software and areas of focus, i.e., real-time lighting in Blender and Unity.

VAD Unreal Asset Artist

MOLD 3D
11.2020 - 07.2021
  • PINNOCHIO & SUPER GIANT ROBOT BROTHERS (Netflix)
  • Responsibilities:
  • Compositor & Created 3d assets: Model, Uv, Bake, Texture, Shading, Lighting, Rendering.

VAD Unreal Asset Artist

DAY FOR NITE
09.2020 - 11.2020
  • BLACK ADAM -assets for Unreal4
  • Responsibilities:
  • Compositor & Created 3d assets: Model, Uv, Bake, Texture, Shading, Lighting, Rendering.

VAD Unreal Asset Senior Artist

AARON SIMS CREATIVE
05.2019 - 07.2020
  • HARRY POTTER VR EXPERIENCE, WAR-GAMING (VERTICAL SLICE)
  • Responsibilities: Maya-SubstancePainter-Zbrush-Unreal4-VR: Modeling-Uv-Texturing-Lighting
  • Produced high-caliber, realistic 3D VR models assets which adhere to the project's visual and technical requirements.
  • Implement best practices throughout the pipeline and processes, from modeling, topology, baking, UV mapping, and texturing assets for integration in the Unreal game engine, ensuring engine-performant content.
  • Created both high resolution and LODS in Maya files, incorporating best practices for optimal optimization, settings, efficiency draw-calls for best quality and performance for VR game engine.
  • Work closely with the Art Director as well as the Art and Design leads to develop concepts into practical 3D assets.

VAD Unreal Asset Environment Prop Senior Artist

HALON ENTERTAINMENT
02.2019 - 05.2019
  • MOUSE GUARD -Vad Sr 3D Asset Artist: Unreal4 VR
  • Responsibilities:
  • Produced high-caliber, realistic 3D VR models assets which adhere to the project's visual and technical requirements.
  • Implement best practices throughout the pipeline and processes, from modeling, topology, baking, UV mapping, and texturing assets for integration in the Unreal game engine, ensuring engine-performant content.
  • Created both high resolution and used CAD data to create LODS in Maya files, incorporating best practices for optimal optimization, settings, efficiency draw-calls for best quality and performance for VR game engine.
  • Work closely with the Art Director as well as the Art and Design leads to develop concepts into practical 3D assets.

Senior Asset Artist

PROOF, INC.
01.2016 - 01.2019
  • TERMINATOR, AQUAMAN, NOELL, JUMANJI, CREED II, PREDATOR, OFFICE CHRISTMAS PARTY, SUPERBOWL COMMERCIAL, FERRARI 3D RIDE:
  • Responsibilities:
  • Compositor & Created 3d assets: Model, Uv, Bake, Texture, Shading, Lighting, Rendering.
  • NOTE: dates reflects a seven year period of working here on and off on multi-projects.

3D Generalist, Lighting

COSA VFX
07.2018 - 08.2018
  • TV SERIES: NETFLIX Orville:
  • Responsibilities:
  • Modeling, Texturing, Lighting, Look development
  • Created 3d assets: Model, Uv, Bake, Texture, Shading, Lighting, Rendering.

Postvis Artist & Asset Builder

DIGITAL DOMAIN
02.2017 - 08.2017
  • BLACK PANTHER:
  • Responsibilities:
  • Compositor & Created 3d assets: Model, Uv, Bake, Texture, Shading, Lighting, Rendering.

Senior Asset Artist

THE THIRD FLOOR, INC
08.2015 - 05.2016
  • SPIDERMAN, MULAN, GHOST SNIPER 3, UNDERWORLD BLOOD WARS:
  • Responsibilities:
  • Modeling, Texturing, Lighting, and Rigging Assets for Previs

Senior Previs Asset Artist

20TH CENTURY FOX STUDIOS
05.2012 - 06.2013
  • DAWN OF THE PLANET OF THE APES, FANTASTIC FOUR, THE MAZE RUNNER:
  • Responsibilities:
  • Modeling, Texturing, Lighting Assets for Previs | Cry game engine.

Education

Bachelor of Science - Transportation Design And Emphasis in Entertainment with Computer Graphics

Art Center College of Design
Pasadena, CA

Skills

  • Current 3D Softwares
  • Hard surface modeling
  • 3D modeling-topology, cad to low, bakes, optimization, LOD’s
  • UV mapping-correctness-soft-hard edge breakup islands, normal directions for baking
  • PBR texturing
  • Sculpting, Painting
  • Digital sculpting for distressing
  • Lighting & Rendering Shot Finaler for Vfx & Feature Animation
  • Real-time Asset creation, Lighting, optimization
  • Cinematic/Fmv for Games
  • Rendering engine familiarity
  • Look-Development
  • Compositing
  • Basic Rigging, Animation, Blendshape

Timeline

Senior Artist Hard Surface

OSSO VR
09.2021 - 04.2024

VAD Unreal Asset Artist

MOLD 3D
11.2020 - 07.2021

VAD Unreal Asset Artist

DAY FOR NITE
09.2020 - 11.2020

VAD Unreal Asset Senior Artist

AARON SIMS CREATIVE
05.2019 - 07.2020

VAD Unreal Asset Environment Prop Senior Artist

HALON ENTERTAINMENT
02.2019 - 05.2019

3D Generalist, Lighting

COSA VFX
07.2018 - 08.2018

Postvis Artist & Asset Builder

DIGITAL DOMAIN
02.2017 - 08.2017

Senior Asset Artist

PROOF, INC.
01.2016 - 01.2019

Senior Asset Artist

THE THIRD FLOOR, INC
08.2015 - 05.2016

Senior Previs Asset Artist

20TH CENTURY FOX STUDIOS
05.2012 - 06.2013

Bachelor of Science - Transportation Design And Emphasis in Entertainment with Computer Graphics

Art Center College of Design

Emmy Nomination for Visual Effects

For Best TV Miniseries Movie of the Week

RICHARD MATSUSHITA