
Dynamic 3D Generalist, Asset Artist, and Lighter with a proven track record in producing high-quality, realistic 3D VR models, hero assets, props, set dressing, and immersive environments that meet visual and technical standards. Expertise in optimizing workflows through "best practices" across the production pipeline, including topology management, UV mapping for accurate normal baking, PBR texturing, shading, and setting up lighting rigs and cameras for final renders. Proficient in ensuring optimal performance and quality integration for Unreal and Unity game engines while maintaining efficiency in draw calls. Committed to continuous learning and skill enhancement, complemented by strong organizational abilities and effective communication skills, enabling successful navigation of complex technical challenges.
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