Summary
Overview
Work History
Education
Skills
Timeline
SoftwareEngineer
Robert Louden

Robert Louden

Software Engineer
Orlando,FL

Summary

Experienced developer with a background working productively in dynamic environments. Fluent in C++ and C# programming languages used to develop software within Simulation and Training. Proud team player focused on achieving project objectives with speed and accuracy.
Knowledgeable of commercial and open source software engineering tools and design techniques.

Overview

14
14
years of professional experience

Work History

Software Engineer

AVT Simulation
Orlando, FL
01.2017 - Current
  • Reviewed project specifications and designed technology solutions
  • Worked with software development and testing team members to design and develop robust solutions to meet client requirements for functionality, scalability and performance
  • Collaborated with fellow engineers to evaluate software and hardware interfaces
  • Updated old code bases to modern development standards, improving functionality
  • Developed and integrated simulation with 3D gaming environments
  • Developed tools, techniques, and efficient processes for the construction and development of interactive courseware, computer assisted instructional materials, supporting simulation and interactive assets

Software Engineer

SimiGon
Maitland, FL
01.2016 - 01.2017
  • Developed interface for various hardware used to simulate T-6A Texan cockpit (National Instruments, Bugeye, Pololu)
  • Development of virtual simulations based content for military aircraft
  • Creation of an Interactive Multimedia Instruction (IMI) software used in concurrent with additional training software
  • Communicated with third-party product owners to illustrate deficits and bottlenecks within existing hardware and software

Research Assistant

UCF Institute Of Simulation And Training
Orlando, FL
08.2008 - 12.2015
  • Mobile app development to serve as an extension to medical haptic training
  • Developed tools to create scenario based training on iOS mobile apps
  • Developed networked virtual training for game-based performance assessment
  • Contributed to an integrated physics plugin, using the PhysX engine, to a plugin module server: C#
  • Collaborated on the a C++ wrapper for PhysX , for use by the .NET framework, or Mono
  • Contributed to the development of the C++ version for the MCMC GGUM software, originally developed in Ox code. The software utilizes statistical algorithms to produce a probability distribution

Education

Bachelor of Science - Computer Science

University of Central Florida
Orlando, FL

Skills

Agile

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Timeline

Software Engineer

AVT Simulation
01.2017 - Current

Software Engineer

SimiGon
01.2016 - 01.2017

Research Assistant

UCF Institute Of Simulation And Training
08.2008 - 12.2015

Bachelor of Science - Computer Science

University of Central Florida
Robert LoudenSoftware Engineer