Dynamic Technical Artist with expertise in Node-Based Shader Development and Game Engine Visual Effects. Proven track record in performance optimization and collaboration, enhancing mobile game experiences through effective visual solutions.
Overview
19
19
years of professional experience
Work History
Technical Artist
Parallel Studio
Remote
06.2024 - Current
Collaborated with art design and engineering teams to optimize real-time visual content, enhancing player experience in a commercially released game.
Optimized meshes, textures, materials, and shaders to reduce draw calls and maximize mobile performance.
Worked with UI/UX artists to develop and refine visual assets for the game.
Coordinated with developers for accurate asset implementation in game engine, ensuring visual fidelity and performance.
Implemented lighting systems that enhanced environmental visuals while maintaining optimal performance.
Designed special effects using particle systems, creating immersive visuals like particles, smoke trails, and explosions.
Contract Senior Technical Artist
Ioconic.io
Remote
06.2023 - 04.2024
Led an international team of tech artists in maintaining support and asset implementation for an upcoming mobile horse racing mobile game.
Researched and developed pipelines to implement Unreal Engine pixel streaming scenes into Unity3D client.
Created Vfx utilizing Shuriken Particle Systems, and Shadergraph
Supported the UX, Vfx, and Front End team in implementing game UI with Unity’s UIToolkit.
Optimized 2D and 3D assets, and converted Unreal game scenes into functioning Unity scenes.
Lead Technical Artist
TicToc Games
Burbank, CA
04.2022 - 06.2023
Lead an international team of tech artists in maintaining support and asset implementation for the mobile game: Funko Pop Blitz.
Implemented efficient project structure and tech art workflow for upcoming projects.
Developed R&D prototypes for upcoming game projects.
Conducted R&D on tools, workflows, and optimization techniques to enhance gaming experience on mobile and tablet devices.
Technical Artist
TicToc Games
Burbank, California
03.2020 - 04.2022
Implemented responsive UI systems for mobile game projects, enhancing compatibility across diverse tablet and mobile devices.
Optimized 2D and 3D assets to increase performance and reduce file size of games.
Developed custom 2D and 3D shaders, contributing to the visual quality and uniqueness of game environments.
Developed custom visual effects for various game projects, enhancing the overall aesthetic appeal.
Structured and organized project files and assets, streamlining workflow and improving collaborative efficiency.
Produced pipelines and thorough documentation regarding project asset implementations.
3D Artist, Unity3D Artist
VNTANA
Van Nuys, California
03.2017 - 01.2020
Design and create VFX particle systems for a wide variety of interactive hologram experiences in Unity3D.
Utilize a variety of node-based shader authoring software such as Shaderforge and Unity3D’s Shader Graph.
Design, model, and texture custom assets for client's interactive experiences.
Clean up and optimize high polygon 3D Models of products from clients to be used in interactive holographic experiences.
Work closely with the development team to create new geometry optimization software and 3D database.
Lead 3D Render Artist
Us Home Developers
Woodland Hills, California
02.2014 - 03.2017
Create 3D Renders from blueprints and reference images provided by sales team, using 3D Studio Max
Model, texture, and light digital outdoor and indoor rooms and environments for rendering.
Collaborated with sales and design team to produce accurate 3D renderings meeting project specifications
Organize work flow, and project schedules for a small team of 3D Render Artists.
Lead Artist and Game Designer
Applo Games
Woodland Hills, CA
07.2009 - 07.2013
Designed the visual themes and art for the browser strategy game, Applo
Created clear artistic vision guiding team of artists
Led hiring and management of team of professional artists and programmers
Forged partnerships with social media and gaming websites to enhance game visibility
Constructed a 3D adaptation of Applo through the Unity 3D Engine.
Designed and developed Flash games for Applo Games.
3D Environment Artist
Ludusent Inc
Santa Ana Springs, CA
04.2007 - 09.2008
Developed 3D assets using 3ds Max for an RPG project, contributing to immersive environments
Worked closely with the Lead Environment Artist in developing concrete visuals.
Collaborated with animators and artists to enhance visual quality of Sky Hunter
Supported development and design efforts for the RPG project, ensuring cohesive visual storytelling
Designed and visually directed the game, Sky Hunter