Summary
Overview
Work History
Education
Skills
Portfolio Link
Timeline
Generic

Sagarika D Rana

Philadelphia,PA

Summary

Enthusiastic and passionate technical producer skilled in scheduling and management with 9 years of experience shipping 7+ games and 3 location-based experiences; including top seller Among Us VR with over 1 million copies sold worldwide. Possesses demonstrated ability to develop and implement successful strategies to meet tight deadlines . Proven ability to advocate for teams ,striving to practice servant-leadership style, always asking how to be of help and how to get to the root of any pain points

Overview

9
9
years of professional experience

Work History

Associate Producer

Brass Lion Entertainment
01.2024 - Current
  • Directed and collaborated with technical teams to identify features, ensuring we hit the goals to support main game pillars
  • Maintained Jira for a 30 plus person combat team which consisted of : Design, Engineering, Tech Art , Audio, Animation, and Online
  • Proactively identified blockers/risks, updated agile processes to iterate processes
  • Facilitated cross functional teams to identify necessary deadlines to preserve timelines and budget
  • Streamlined communication channels and processes for cross-functional teams to ensure alignment using regular meetings, executive summaries, slack organization and updated project documentation
  • Directed Feature Reviews and Playtests for rapid iteration to ensure a highly polished feature for milestone deliveries
  • Uncovered risks and created high level strategies to optimize solutions within scope
  • Analyzed current processes to find areas of improvement and collaborated with technical teams for solutions
  • Created pipelines for individual contributors to optimize efficiency across departments
  • Created intake forms to manage requests to external vendors to ensure smooth intake and integration

| Silent Slayer, Among Us VR, Lost Recipes

Producer, Schell Games
08.2021 - 01.2024
  • Championed the vision of 3 games with 25+ sized teams , from pre-production to launch, using traditional agile methodologies
  • Facilitated day-to-day operations for the project team including : scrum, implementation breakdowns, meeting notes, kickoffs, communication channels, risk mitigation, dependency charts , priorities, scope, schedule, budget and retrospectives
  • Resolved struggling team dynamics by rebuilding trust by focusing on open communication and feedback channels, circling back on action items in retrospectives and one-on-ones, and asking how to best support team members in all phases of the project
  • Solved scheduling issues with Art, Tech, and Design Directors
  • Managed internal demos, coordinating playtests, feature reviews and refining feedback processes
  • Hit sprint goals and preserved high level schedule by creating implementation breakdowns, sprint pulldowns, backlog management, Gantt charts, and pipeline trackers with team
  • Ensured feature health with discipline leads by creating workflows, timelines and dependency charts across multiple sprints to hit delivery deadlines
  • Advocated on behalf of the team, the client, and studio to senior management at all times
  • Assisted 5+ large scale marketing efforts

Senior Project Producer , Manager, Developer

GRID - Rutgers University
01.2016 - 08.2021
  • Launched 7 games by collaborating with art, design, tech leads to schedule, track, and manage the project’s production requirements to ensure that project tasks are completed on time.
  • Developed of production management processes for Intake, Pre-production, Development, Delivery and post launch support
  • Set up Minecraft for Education workflows, servers, scope. workshops, and upkeep with student workers servicing over 10K+ guests
  • Coordinated and communicated both medium and long term development plans, as well as day to day tasking, predicting issues and troubleshooting where needed.
  • Ensured project team is up to date on project information , working through difficult creative differences constructively
  • Guided team to use agile methodologies
  • Asset creation - sounds, models, storyboards, scripts, graphics
  • Instructional Design for coursework and for upcoming games
  • Managed team and student workers, their schedules and workload

Education

Bachelor of Arts - Cognitive Psychology

Rutgers, The State University of New Jersey
New Brunswick, NJ
05.2016

Skills

  • Interpersonal Communication & Relationship building
  • Iterative & collaborative goal setting
  • Agile & Scrum Production Processes
  • Development Pipeline Creation
  • Live Game Service Production
  • Familiarity with JIRA, Confluence, Microsoft Azure & Office , Excel, Asana, Trello, Kanban and Miro
  • Project Scheduling & Roadmapping Management
  • Risk identification, tracking and management
  • Experience in production of : Combat, Technical Animation, Engineering, Progression, Audio, Narrative, Character, Cinematic Animation, Art, & Design
  • Dependency Tracking
  • Team Building
  • Conflict Resolution Skills
  • External Beta Testing experience
  • Strategic Planning
  • Build notes : bugs, milestone deliveries, playtesting, feature reviews
  • Content Development
  • Game design
  • Rapid Prototyping Management
  • Internal and External Team Management
  • QA Pipeline Management / Bug Tracking
  • SOW Creation & Negotiation
  • Client Management & Negotiations

Portfolio Link

sagarikadrana.com


Notable Titles : Among Us VR, I Expect You To Die 3: Cog in the Machine , Lost Recipes, Silent Slayer: Vault of the Vampire, Minecraft for Education @ Rutgers University , Rutgers Newark Orientation, Patient Simulator, 

Timeline

Associate Producer

Brass Lion Entertainment
01.2024 - Current

| Silent Slayer, Among Us VR, Lost Recipes

Producer, Schell Games
08.2021 - 01.2024

Senior Project Producer , Manager, Developer

GRID - Rutgers University
01.2016 - 08.2021

Bachelor of Arts - Cognitive Psychology

Rutgers, The State University of New Jersey
Sagarika D Rana