Summary
Overview
Work History
Education
Skills
Awards
Timeline
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Stephanie Zachariadis

Germantown,MD

Summary

Accomplished quest and narrative designer with a storied background in creative writing and team management. Specializes in screenwriting and implementation for AAA RPG titles.

Overview

2027
2027
years of professional experience

Work History

Quest Designer

Bethesda Game Studios
Rockville, MD
08.2021 - 09.2026
  • While working on Fallout 76, I shipped The Pitt, Atlantic City, and Player Ghoul, as well as a number of quality of life updates
  • Worked with a team of fellow writers and designers to author overarching storylines
  • Wrote and executed on numerous quests, including repeatable content and choice-based narratives
  • Wrote and implemented a number of beloved NPCs with branching dialogue and character arcs
  • Scripted in a proprietary coding language almost daily (Papyrus) and uploaded and maintained script reviews
  • Mentored junior designers, providing guidance on best practices and design tools.
  • Led design projects from concept to completion, ensuring alignment with game narrative and art style.
  • Analyzed player feedback to inform design decisions and optimize gameplay experience.
  • Led a feature team that was content complete three months ahead of schedule
  • Engaged in extensive lore-writing and worldbuilding
  • On TES:VI, I was responsible for the writing and implementation for a large piece of unannounced content
  • I took on extra responsibilities designing gameplay systems to develop a multidisciplinary approach to my work
  • I worked with a proprietary toolkit (Creation Kit) nearly every day
  • My role was multi-faceted, requiring me to be both an adept creative writer as well as a programmer

Head Writer

Fallout London
Remote
2020 - 08.2021
  • Curated the main storyline for a massive game-sized mod project built in Fallout 4's engine
  • Interviewed, hired, and trained new writers for our team
  • Designed the most morally evil faction in the game
  • Collaborated with other heads of department and the project lead to ensure consistency and communication across departments
  • Updated and organized documentation to bring clarity to our team members
  • Reviewed and provided feedback on my team's work submissions
  • Managed a team of 5-10 writers

Writer

Fallout Miami
Remote
2020 - 08.2021
  • Participated in brainstorming sessions to generate innovative plot ideas and character arcs.
  • I wrote a number of quests for a post-apocalyptic setting
  • Wrote an extensive amount of dialogue, both branching and ambient
  • Edited and refined scripts for clarity, engagement, and alignment with project vision.
  • Maintained consistency in tone and style throughout various game scripts and documentation.

Production Coordinator

GTN Creative
New York, NY
02.2021 - 06.2021
  • Worked in the post-production department for a feature documentary on sleep apnea.
  • Edited dailies based on collected footage at the end of each shoot.
  • Worked extensively with Adobe Premiere Pro.
  • Communicated frequently and consistently with an award-winning documentarian to execute his vision.

Production Intern

CreatorsTV
New York, NY
11.2020 - 03.2021
  • Collaborated with creative staff on content development, enhancing project workflows.
  • Supported video editing teams by organizing footage and ensuring timely access to materials.
  • Participated in brainstorming sessions, providing input for innovative video concepts and themes.
  • Created fashion editorials in Adobe Premiere.
  • Primarily worked in post-production for an emerging fashion television network.

Production Assistant

Half Yard Productions
New York, NY
07.2019 - 08.2019
  • I started off as a contractor on Say Yes to the Dress for a special that was being filmed in New York City.
  • I was quickly moved into the talent department after one day on set.
  • I was responsible for the needs of the hosts of the show and shadowed them on set.

Art Director

City Bear Media
New York, NY
01.2019 - 02.2019
  • Oversaw production design from pre-production to the end of the shoot, ensuring high-quality visuals that aligned with the director's vision.
  • Acquired and placed props and set dressing.
  • Ensured that the set design was consistent across scenes to maintain continuity.

Education

Bachelor of Fine Arts - Film & Television

New York University
New York, NY
05-2021

Skills

  • Writing for role-playing games
  • Screenwriting
  • Film direction
  • Art direction for film and television
  • Programming for game development
  • Video editing
  • Leadership capabilities
  • Written communication
  • Teamwork and collaboration

Awards

  • Best Short Screenplay (2021) - Rome Independent Prisma Awards
  • Best Short Screenplay (2021) - Toronto Independent Film Festival of Clift
  • Best Unproduced Short Screenplay (2021) - Hollywood International Golden Age Festival
  • Finalist (2021) - Prague International Monthly Film Festival
  • Best Special Effects Award (2017) - New Canaan Film Festival
  • Award for Creativity & Innovation (2016) - Rochester Institute of Technology
  • Odyssey of the Mind World Finalist (2016) - Division III

Timeline

Quest Designer

Bethesda Game Studios
08.2021 - 09.2026

Production Coordinator

GTN Creative
02.2021 - 06.2021

Production Intern

CreatorsTV
11.2020 - 03.2021

Production Assistant

Half Yard Productions
07.2019 - 08.2019

Art Director

City Bear Media
01.2019 - 02.2019

Head Writer

Fallout London
2020 - 08.2021

Writer

Fallout Miami
2020 - 08.2021

Bachelor of Fine Arts - Film & Television

New York University