
Dynamic Gameplay Engineer with extensive experience in developing large-scale gameplay systems for MMO environments. Proficient in Unreal Engine and Unity, specializing in scalable, data-driven frameworks for quests, events, and player-facing systems. Strong collaborator across various disciplines and technical domains, adept at transforming complex requirements into maintainable, production-ready solutions. Committed to empowering content creators through innovative tools and adaptable system architecture that enhance the overall gaming experience.
Published Conference paper to Systems, Man, and Cybernetics 2020 titled "Comparison of Inverse Kinematics algorithms for Digital Twin Industry 4.0 Applications"