Summary
Overview
Work History
Education
Skills
Accomplishments
Timeline
Generic

Tyler Carroll

Kansas City,KS

Summary

Dynamic Gameplay Engineer with extensive experience in developing large-scale gameplay systems for MMO environments. Proficient in Unreal Engine and Unity, specializing in scalable, data-driven frameworks for quests, events, and player-facing systems. Strong collaborator across various disciplines and technical domains, adept at transforming complex requirements into maintainable, production-ready solutions. Committed to empowering content creators through innovative tools and adaptable system architecture that enhance the overall gaming experience.

Overview

9
9
years of professional experience

Work History

Gameplay Engineer - Unreal Engine

Intrepid Studios
Remote
06.2023 - Current
  • Architected and implemented core Questing, Event, and First-Time Experience (FTUE) systems for an MMO, supporting large-scale, persistent player experiences.
  • Built data-driven gameplay frameworks enabling designers to author complex quests, objectives, and live event content without engineering intervention.
  • Developed internal editor and debugging tools to improve designer workflows, content validation, and iteration speed.
  • Collaborated cross-functionally with design, UI, narrative, backend, and other gameplay teams to integrate systems with broader MMO services and player systems.
  • Translated high-level design goals into maintainable, scalable C++ systems, balancing performance, flexibility, and long-term extensibility.
  • Implemented features supporting live MMO gameplay such as world events, objective tracking, player progression hooks, and dynamic content delivery for over 10k Concurrent users on a single server
  • Worked closely with engine team to improve performance and run weekly performance profiles on our most scalable features.
  • Wrote and maintained functional and automation Tests with an 80% system coverage using proprietary test suites

Full Stack Developer

EolianVR
Remote (HQ in Tampa, FL), Kansas City
07.2021 - 06.2023
  • Developed full stack solutions for proprietary simulation platform, including Multi User Networking, Voice over IP (VOIP), and Developed tools for Front end developers to quickly iterate builds and fixes in quick succession.
  • Managed full-cycle design tasks, handling phases from conception to completion while maintaining guidelines throughout.
  • Reviewed and tested customer-facing prototypes before deployment, applying best practice diagnostic techniques to verify usability.
  • Worked alongside Special Forces units and BD teams to deliver fast prototypes fit for customer (support for instant feature requests through 999)
  • Maintain builds for 5 separate platforms, including HoloLens 2, Quest(2 and Pro), Android Phones, Windows Desktop, and Magic Leap.
  • Develop alongside backend teams to meet requirements for endpoint stability and design UI to meet these needs
  • Adaptable and proficient in learning new concepts quickly and efficiently
  • Used critical thinking to break down problems, evaluate solutions and make decisions

AR/VR Research Assistant

Texas State University, San Marcos
San Marcos, Texas
06.2019 - 05.2021
  • Support Research and Develop efforts to create personalized Digital Twin for Industry 4.0 research projects
  • Collaborated with leadership team to identify system requirements for real-time data streaming to HoloLens 1st gen
  • Created validation method for accurate motion capture data to be analyzed through Bluetooth connectivity
  • Gained extensive knowledge in data entry, analysis and reporting
  • Used critical thinking to break down problems, evaluate solutions and make decisions.

Extended Reality Instructor

Virtual Reality Development Group
San Marcos, Texas
02.2017 - 01.2021
  • Taught engaging tutorials in Unity3D to encourage hands on learning by making virtual reality applications
  • Assisted students in developing virtual reality games and building to Oculus Quest through android SDK
  • Reach out and connected with potential sponsors to encourage interest in VR Development

Engineering Instructor

Hello World Studios
Austin, Texas
07.2019 - 07.2019
  • Educated students of all grade levels on advanced aspects of game development through both Unity3D and GameMaker.
  • Coached students who were completed their research projects, tutored in difficult topics and offered assistance with career and educational choices
  • Proctored Hackathon in which students expanded knowledge and creativity through making video game of their choice

Education

Bachelor of Arts - Computer Science

Texas State University
San Marcos, TX
05.2023

Skills

  • Unreal Engine
  • Unity3D
  • Research and Development
  • Git/Perforce
  • Project Organization
  • Application Design
  • Developer Tools
  • System Architecture

Accomplishments

    Published Conference paper to Systems, Man, and Cybernetics 2020 titled "Comparison of Inverse Kinematics algorithms for Digital Twin Industry 4.0 Applications"

Timeline

Gameplay Engineer - Unreal Engine

Intrepid Studios
06.2023 - Current

Full Stack Developer

EolianVR
07.2021 - 06.2023

Engineering Instructor

Hello World Studios
07.2019 - 07.2019

AR/VR Research Assistant

Texas State University, San Marcos
06.2019 - 05.2021

Extended Reality Instructor

Virtual Reality Development Group
02.2017 - 01.2021

Bachelor of Arts - Computer Science

Texas State University
Tyler Carroll