Detail-oriented, organized, and meticulous employee. Works at fast pace to meet tight deadlines. Enthusiastic team player ready to contribute to company success.
Overview
4
4
years of professional experience
1
1
Certification
Work History
Cypress Developer
ICF International, Inc.
10.2023 - Current
Reviewed and enhanced automated tests as needed for legacy application
Created test cases against user stories and executed them accordingly
Supplemented a Test Data Generator utility by updating React/Electron code for new functionality.
Software Developer
ICF International, Inc.
09.2022 - 10.2023
Performing development and maintenance of a large, complex web application as part of the USDA Modernization initiative using Angular, TypeScript, and HTML/CSS.
Working within an Agile development team throughout the Software Development Life Cycle (SDLC) to implement new features and functionality based on customer requirements and style guide.
Using Angular best practices and standards to create custom directives, decorators, and services that interface with restful and SOA services.
Cyber Analyst
ICF International, Inc.
08.2021 - 09.2022
Performed security analysis for the Farm Production and Conservation (FPAC) within the USDA by reviewing Security Impact Analysis documentation through Jira.
Assessed the security risks of software updates to the system.
Technical liaison to the customer responsible for addressing inquiries and concerns in regard to security of FPAC programs and applications.
Participated in daily SCRUM meetings with the Cybersecurity team to collaborate on tasks, identify best practices, and assign engineers to various developer team meetings.
Education
Bachelor of Science - Applied Computer Science
George Mason University
Great Falls, VA
12.2020
Skills
Agile Software Development
Angular2
Unity
C#
C
Python
Java
JavaScript
Typescript
HTML5
Jira
Git
OOP
SQL
Programming
Certification
CompTIA Security+, 12/20
Security Clearance
Confidential-level clearance, 12/20
Projects
Designed & launched “Target Practice” on Steam (Sept 2020) – Built a casual arcade-style game from scratch, featuring intuitive point‑and‑click mechanics, three unique player abilities (time pause, global bounce, target removal), and customizable gameplay variables to enhance replayability
Single‑developer project from concept to release – Solely handled all aspects of game development: gameplay design, UI/UX, ability mechanics, balancing, and Steam publishing, gaining hands‑on experience with end‑to‑end indie game production .