Summary
Overview
Work History
Education
Skills
Values
Languages
Timeline
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Yatharth Padharia

Burbank,USA

Summary

Passionate game designer with a strong foundation in level design and systems development. Experienced in using Unreal and Unity Engine to create engaging gameplay experiences. Skilled in storytelling, mechanics, and user experience, with a keen eye for detail. Committed to bringing imaginative worlds to life and enhancing player engagement through innovative design solutions. Ready to contribute creativity and technical expertise to dynamic game development teams

Overview

2
2
years of professional experience

Work History

Game Designer

Retro Resurgence
08.2024 - Current
  • Designed Levels and Narratives
  • Designed and Programmed AI and Weapons.

Designer - AirBorne

08.2025 - 08.2025
  • Participated in brainstorming sessions to generate innovative gameplay concepts and narratives.
  • Assisted in creating documentation outlining game design specifications and guidelines.
  • Improved overall game quality through rigorous bug tracking, testing, and resolution efforts.

Director, Designer and Artist

IT Burrows
06.2024 - Current
  • Designed Levels and Narratives
  • Held Playtest for feedback
  • Prototyped level and coded traps and systems for the game.

Designer

Karcer
04.2024 - 06.2024
  • Designed the mechanics and systems for the racing game
  • Learned and utilized Unity C# to code the entire game (Including systems, AI)
  • Created and Utilized custom procedural tools from Houdini to be used in Unity engine

Solo Developer / Systems Designer

Dual Descent
07.2024
  • Designed the systems and Puzzles for the entire level
  • Designed and programmed AI and Boss battle in the project using blueprint scripting.
  • Created Set Piece in Houdini using Rigid Body Simulation.

Solo Developer, Designer

The Assassin in the Line
03.2024
  • Designed and modelled the Levels.
  • Created Environmental Puzzles and Blueprint for the entire map.

Technical and Rigid Body Simulation Artist

RAGE INC
04.2023
  • Created the system to easily fracture 3d Meshes that has been processed.
  • Created Custom Level Sequencer to transition the map.
  • Created Shader for destruction and the VFX.

Art Director and Artist

Ascending Virtue
08.2022
  • Created the entire visual script for the game
  • Help artists model and texture 3d models
  • Created Sprites and Concept Arts in Photoshop
  • Created Textures for multiple Biomes.

Education

BFA - Game Design

New York Film Academy
Burbank, CA
12-2025

Skills

  • Leading and Managing
  • Setting Vision
  • Clear And Vibrant Communication
  • Agile
  • Scripting in Coding Language (Python, HLSL, C#, C, Vex)
  • Expert in Blueprint Scripting Language(UE)
  • 3D Art (Maya, Houdini, Blender, 3DS Max)
  • Storyteller
  • Source Control (Github, Perforce)
  • Trello, Confluence, JIRA
  • Documentation (GDD, Art Design Document, Pitch Presentation)
  • Quality Assurance

Values

  • Adaptable
  • Respectful
  • Empathic
  • Creative
  • Security
  • Curious

Languages

English
Native or Bilingual
Hindi
Native or Bilingual

Timeline

Designer - AirBorne

08.2025 - 08.2025

Game Designer

Retro Resurgence
08.2024 - Current

Solo Developer / Systems Designer

Dual Descent
07.2024

Director, Designer and Artist

IT Burrows
06.2024 - Current

Designer

Karcer
04.2024 - 06.2024

Solo Developer, Designer

The Assassin in the Line
03.2024

Technical and Rigid Body Simulation Artist

RAGE INC
04.2023

Art Director and Artist

Ascending Virtue
08.2022

BFA - Game Design

New York Film Academy
Yatharth Padharia