Summary
Overview
Work History
Education
Skills
Timeline
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YUHAN WANG

Atlanta,GA

Summary

VFX artist focusing on real-time game effects, proficient in Unreal Engine 5 (Niagara). Experienced in particle system creation, shader/material development, and collaborative game pipelines. Passionate about delivering visually stunning and optimized effects to enhance gameplay and the player experience.

Overview

4
4
years of professional experience

Work History

VFX Artist

Ronald McDonald House Atlanta
Atlanta, Georgia
03.2026 - 05.2026
  • AR VFX & Shaders: Designed lightweight AR effects and custom shaders for NPC feedback and spatial guidance.
  • Tech Art & Optimization: Integrated 3D mesh particles for AR depth; optimized overdraw, blend modes, and GPU instancing to maximize mobile frame rates.
  • Pipeline Management: Standardized Perforce (P4V) asset pipelines and dependency protocols to guarantee stable cross-disciplinary builds.

VFX Artist/Rendering Technical Artist

Underling, SCAD Professional Production Pipeline
Savannah, GA
09.2024 - 11.2024
  • Gameplay VFX: Authored and debugged 8 storyboard-driven stylized effects, ensuring high visual fidelity and seamless engine integration.
  • Lighting & Performance: Designed scene lighting and baked optimized lightmaps to enhance atmosphere and significantly reduced GPU overhead.
  • Pipeline Management: Managed asset pipelines and version control via Perforce (P4V) across a 7-member remote team.

VFX Lead

MGM Degital Dealer, SCAD Pro
Atlanta, GA
03.2023 - 05.2023
  • Gameplay VFX: Designed dynamic state-driven effects (win/loss, jackpot) for a virtual casino, enhancing player engagement and reward feedback.
  • VFX & UI Integration: Developed stylized particles and material animations for high-impact celebrations, ensuring clean UI legibility.
  • Cross-Functional Team: Partnered with UX, Animation, and Engineering to seamlessly integrate VFX and maintain premium brand consistency.

VFX Artist

Epochrypha, SCAD Senior Studio
Atlanta, GA
09.2022 - 03.2023
  • Gameplay VFX: Authored 15+ stylized effects in Unreal Niagara, translating creative briefs and art direction into final assets.
  • Debugging & Tech Art: Troubleshot and resolved engine-level VFX issues, ensuring stable rendering and performance.
  • Narrative Integration: Collaborated within a 25-member cross-functional team to perfectly align visual assets with the core game narrative.

Education

Master of Fine Arts (M.F.A.) - Interactive Design and Game Development

Savannah College of Art And Design
Savannah, GA
11-2026

Bachelor of Fine Arts (B.F.A.) - Interactive Design and Game Development

Savannah College of Art and Design
Savannah, GA
05-2023

Skills

Software Proficiencies

  • Maya
  • 3ds Max
  • Photoshop
  • Substance Painter
  • Substance Designer
  • Unreal Engine 5
  • Perforce P4V

Technical Skills

  • Particle Creation (Niagara)
  • Material & Shader Development
  • Texture Painting
  • Unreal Engine Blueprint Scripting
  • Modeling
  • Environment Rendering
  • Real-time Performance Optimization

Timeline

VFX Artist

Ronald McDonald House Atlanta
03.2026 - 05.2026

VFX Artist/Rendering Technical Artist

Underling, SCAD Professional Production Pipeline
09.2024 - 11.2024

VFX Lead

MGM Degital Dealer, SCAD Pro
03.2023 - 05.2023

VFX Artist

Epochrypha, SCAD Senior Studio
09.2022 - 03.2023

Master of Fine Arts (M.F.A.) - Interactive Design and Game Development

Savannah College of Art And Design

Bachelor of Fine Arts (B.F.A.) - Interactive Design and Game Development

Savannah College of Art and Design
YUHAN WANG