Summary
Overview
Work History
Education
Skills
EXTRACURRICULAR ACTIVITIES & ACADEMIC EXPERIENCES
Timeline
Art Exhibition
Gaming Experience
AWARDS
Generic

Zonghan Qiao

Brooklyn,US

Summary

Game designer with a strong focus on programming, 3D art, and level/environment design. Experienced in developing interactive gameplay systems and creating visually engaging worlds that enhance player experience.

Overview

3
3
years of professional experience

Work History

Vice President

NYU Esports Gaming Club
02.2025 - Current
  • Organized and hosted esports-related events at NYU, including tournaments for Honor of Kings and Counter-Strike 2 (CS2)
  • Led outreach efforts to invite industry professionals and guest speakers for talks and networking events
  • Coordinated a large-scale student game exhibition event in Shanghai (Aug 2025)
  • Participated in organizing international collegiate tournaments (e.g., Marvel Rivals and CS2 invitational), collaborating with top universities across North America
  • Represented the club in global esports competitions (China, Australia, UK, etc.)
  • Partnerships with major game companies, including Tencent, NetEase, and Lilith Games

Event Orgranizer

WanGeXinYouBa
Hangzhou
05.2025 - 08.2025
  • Coordinated logistics for events, ensuring seamless execution and attendee satisfaction.
  • Developed event timelines, managing schedules for vendors and participants.
  • Created promotional materials, enhancing event visibility through targeted marketing efforts.
  • Assisted in budget management, tracking expenses to maintain financial efficiency.
  • Engaged with stakeholders, fostering relationships that supported event success.
  • Utilized event management software for planning and organizing multiple events concurrently.

Kingnet Network
Shanghai, China
05.2025 - 08.2025
  • New 3D Fighting IP
  • Designed and implemented character combat systems, including skill mechanics, hit feedback, and combat pacing
  • Adjusted animation keyframes and transitions to improve motion quality and combat fluidity
  • Designed and tested combat effects (skill visuals, hit reactions, VFX triggers) to enhance player experience
  • Collaborated closely with art and engineering teams to deliver and iterate on combat features
  • Tuned combat feel and balance to ensure consistency in player control and feedback

META-ZEN
Beijing, China
07.2023 - 08.2023
  • Focused on the practical development and application of 2D art and 3D modeling
  • Participated in character design, from concept creation to final realization
  • Conducted market analysis on the metahuman field, exploring its potential applications and commercial value in gaming and virtual industries
  • Proposed innovative ideas for metahuman appearance designs and behavioral characteristics

Education

Bachelor of Arts - Game Design, Computer Science, Business of Entertainment, Media, and Technology

New York University
New York, NY
05-2028

International Baccalaureate Diploma Program - undefined

Lower Canada College
05-2024

Skills

  • Programming: C, HTML, Java, Js, CSS, C#, GML, Python (for UI/UX design, game design, and software development)
  • Game Engine: Unity, UE5
  • 2D, 3D Art Softwares: PS, AI, Procreate, Maya, Blender, 3DMax, Zbrush
  • Language: English (proficient), French (proficient), Mandarin (native)
  • Art: sketching and color pencil drawing, 2D Digital Art, 3D Modeling, human face modeling, animations
  • Music: piano, guitar, clarinet
  • Sport: basketball, badminton, ping pong
  • Other: Rubik’s cube

EXTRACURRICULAR ACTIVITIES & ACADEMIC EXPERIENCES

  • NYU Esports Intramural Tournament (Valorant) Competed as a member of a 5-player team in a university-level esports tournament
    Analyzed match recordings to evaluate team performance, strengths, and weaknesses
    Developed understanding of map design, balance, and competitive gameplay strategies
  • Rubik’s Cube Club Organized club activities and instructional sessions on solving techniques
    Provided weekly coaching sessions for members
    Coordinated and hosted mock competitions to enhance engagement and skill development
  • Design & Coding Club Taught coding fundamentals using Python and other programming languages
    Assisted members with 3D modeling and use of game engines such as Unity
    Supported students in developing basic game design and programming skills

Timeline

Event Orgranizer

WanGeXinYouBa
05.2025 - 08.2025

Kingnet Network
05.2025 - 08.2025

Vice President

NYU Esports Gaming Club
02.2025 - Current

META-ZEN
07.2023 - 08.2023

International Baccalaureate Diploma Program - undefined

Lower Canada College

Bachelor of Arts - Game Design, Computer Science, Business of Entertainment, Media, and Technology

New York University

Art Exhibition

  • Drawings were displayed at an art exhibition named “Undefined” Art Exhibition
  • The first drawing was about how AI, the representation of silicon-based life can both lead humanity in the right or wrong direction depending on how it is being used
  • The second drawing was about the intertwinement of time and space

Gaming Experience

  • Experienced Player of Mobile and Console Games
  • Honor of Kings: Peak rank of 2200 points, Top 10,000 nationwide
  • PUBG Mobile
  • Identity V: Tier 7 Hunter on North America server
  • Brawl Stars
  • Clash of Clans
  • Valorant: Immortal rank on North America server
  • Souls Games: Titles include Elden Ring, Dark Souls, Sekiro, Assassin’s Creed, Black Myth: Wukong, and more
  • Minecraft

AWARDS

2023 USACO, Platinum, 2021-2023 Lower Canada College Honour Roll Pin, 2023 Published Research Paper, Accepted by CONF-MLA 2023, 2023 Fermat Contest, Distinction, 2023 Duke Of Edinburgh, Bronze, 2022-2023 Game Jam Game Design Competitions, Excellence, 2022 Galois Contest, Distinction, 2022 Cayley Contest, Distinction, 2021 CIMC, Distinction, 2019 Gauss Contest, Distinction, 2018 Lower Canada College Grade 7 Art Award, 2018 Gauss Contest, Distinction, 2016 Math Contest Kangaroo, Gold Medal
Zonghan Qiao