Game Designer and Audio Enthusiast with a Master’s degree in Game Design, specializing in creating immersive and engaging player experiences. Proficient in level design, sound design, UI design, and Unreal Engine. Extensive experience in managing cross-functional teams, coordinating complex production schedules, and delivering high-quality game assets on time. Passionate about music and gaming, with a strong portfolio showcasing projects such as “Musician’s Tomb,” “Sweet Escape,” and “Labyrinth Outbreak.” Adept at using tools like JIRA and GitHub for task and bug tracking, and skilled in fostering collaborative environments to achieve project goals. Lifelong gamer and musician, driven by a commitment to innovation and excellence in game development.