Process Engineer turned Creative Director and Game Designer with extensive experience in designing and constructing immersive, story-driven escape rooms. Skilled in conceptualizing unique puzzles, integrating technical elements like LED systems and motorized platforms, and crafting compelling narratives that engage players. Experienced in managing all stages of design, from ideation and prototyping to in-house manufacturing and final documentation.
-Got tired of sitting in an office, so I created a fully functioning and profitable escape room business from the ground up, from concept art to obtaining a CO.