Summary
Overview
Work History
Education
Skills
Certification
Languages
Timeline
Generic

Binqi Lu

Philadelphia,PA

Summary

At the age of 16, I embarked on a journey from Shanghai to the United States, where I spent 8 years completing my high school and university education. With a friendly demeanor and a focus on efficiency, I possess outstanding execution abilities, excellent communication skills, and a knack for teamwork. Furthermore, I excel at embracing and mastering new concepts, and adapting swiftly to diverse environments. My passion for gaming and 3D modeling is evident, and I am proficient in a variety of software including Photoshop, Maya, and 3ds Max. Moreover, I am adept at integrating models into gaming engines.

Overview

2
2
years of professional experience
1
1
Certification

Work History

Assistant Design Director

Shanghai Alphart Design Limited Company
03.2023 - 09.2023
  • Contributed to company's IP design by utilizing Maya and Twinmotion to assist Design Director in constructing models of various objects and scenes, and added textures to models
  • Participated in sculpture project for Shenyang Municipal Government in China, utilizing AI software Midjourney to provide over 1000 reference images for company's governmental sculpture project

3D Artist

Terra Inferno (A Turn-based Strategy Game)
09.2023 - Current
  • Based on concept designs created by lead artist, use Maya and Blockbench to decorate environments and model characters.
  • Collaborate with lead artist to complete texture mapping for models. Additionally, make modifications to models based on lead artist's suggestions.
  • Communicate with team and provide input on details of models.

3D Artist

Horde (Tower Defense Game)
09.2022 - 03.2023
  • Utilized Maya to create various types of defense towers and buildings, while also distinguishing UVs.
  • Utilized Substance Painter to texture defense towers and certain other structures.
  • Imported completed models and textures into Unity, collaborating with game developers to finalize adjustments to model dimensions and ensure optimal presentation of model materials within Unity.

3D Artist

Kung Fu Soda (3D Animation)
09.2021 - 12.2021
  • Explored various animations to determine theme of project. Created models of soda cans, tables, bowls, and clothing using Maya, along with texturing all models.
  • Configured cameras within Maya, performed skeleton rigging for characters and utilized Arnold for lighting rendering adjustments.
  • Adjusted frame rates and crafted animations in Maya.

Education

Bachelor of Science - Game Design & Production

Drexel University
Philadelphia, PA
06.2024

Skills

  • Proficient in [Maya, 3dsMax, Photoshop, Substance Painter, BodyPaint, Unity, Unreal Engine, Illustration, Twinmotion, Blockbench]
  • 3D Design
  • Texture painting
  • Fluent in [Mandarin, English]
  • Video Editing
  • Effective Communication
  • Teamwork skills
  • Flexible and Adaptable
  • Problem Resolution
  • Analytical Thinking
  • Superb eye for detail

Certification

  • A. J. Drexel Scholarship
  • Dean's List

Languages

Chinese (Mandarin)
Native or Bilingual
English
Full Professional

Timeline

3D Artist

Terra Inferno (A Turn-based Strategy Game)
09.2023 - Current

Assistant Design Director

Shanghai Alphart Design Limited Company
03.2023 - 09.2023

3D Artist

Horde (Tower Defense Game)
09.2022 - 03.2023

3D Artist

Kung Fu Soda (3D Animation)
09.2021 - 12.2021

Bachelor of Science - Game Design & Production

Drexel University
  • A. J. Drexel Scholarship
  • Dean's List
Binqi Lu