Level Designer
- Coordinated with other team members to design a level tailored to the experience we wanted to provide.
- Prototyped level layouts, tested them, and iterated upon them according to feedback.
- Developed and implemented game levels with in-game mechanics.
- Conducted regular design reviews throughout game development process.
- Followed specifications and technical limitations when designing to meet established design and gameplay objectives.
- Balanced and adjusted gameplay experiences to increase critical and commercial success of product.