Experienced Release Manager, specializing in game content releases, cross-team communication, leading teams, and LiveOps.
Overview
10
10
years of professional experience
Work History
Senior Release Manager
Jam City
03.2020 - Current
Lead and train our LiveOps team on Harry Potter: Hogwarts Mystery to ensure our weekly updates are released on time and bug-free
Work closely with Engineering, QA, and UI departments to configure, test, and release new story content and new features
Fix bugs during both development and post-release on our live environment
Implement new features with specific tuning to share with our external partners
Collaborate with our product team for tuning changes to maximize revenue and set up A/B tests
Maximized efficiency of content implementation and streamlined release processes to reduce live bugs
Own implementation of new features, events, localization, and story content releases
Configure and release mail in game to our players
Release Manager
Penn Interactive Ventures
10.2018 - 10.2019
Handled QA and Live Operations for Viva Slots Vegas, Big Bonus Slots, Hollywood Jackpot, Triple Double Slots, and Downtown Deluxe Slots
Own implementation of new slot machines and weekly sales for all five live games
Test all new slot machines, sales, and event specific weekly content
File bugs and tasks through JIRA
Worked closely with Product, Art, and Engineering teams to write test cases and ensure quality of all new content releases
Senior Game Content Manager
Jam City
05.2016 - 05.2018
As a team lead, I trained and managed other game content managers and made sure we met our weekly release deadlines
Worked closely with the product team to implement tuning changes to maximize revenue and set up A/B tests
Owned implementation of new features, events, localization, and content releases
Maximized efficiency of content implementation and streamlined release processes to reduce live bugs
Monitored content releases on social media to quickly fix live bugs reported by players
Delegated tasks to other content managers through JIRA
Worked closely with Engineering, QA, UI teams to implement, test, and release new game content and features
Led biweekly one-on-one meetings with team members to discuss the previous 2 weeks, changes we could make to improve our process, and growth opportunities
QA Tester
TinyCo
08.2015 - 05.2016
Owned testing of weekly content releases for Family Guy: The Quest for Stuff
Wrote test cases for new features and game content
Collaborated with content and engineering teams to set up edge case testing
Tested new binaries on strict release deadlines to ensure new features were working correctly and old features weren't affected
Tested content and new binaries on a wide variety of iOS and android devices, as well as Facebook
Used Charles Proxy to simulate different testing conditions
Education
Bachelor's degree - Psychology
University of California, Santa Cruz
01.2013
Skills
Live game support
Game content releases
Leading teams
Communication with other teams
JIRA
Confluence
Perforce
Timeline
Senior Release Manager
Jam City
03.2020 - Current
Release Manager
Penn Interactive Ventures
10.2018 - 10.2019
Senior Game Content Manager
Jam City
05.2016 - 05.2018
QA Tester
TinyCo
08.2015 - 05.2016
Bachelor's degree - Psychology
University of California, Santa Cruz
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