General Software Engineer
Deck of Many Mutations
Utilize C++ and Unreal Engine 5.2, to develop different features and systems.
- Worked with a team to develop second enemy type, that derives from main enemy.
- Built two types of enemy spawner, that would spawn enemies every five minutes and another that only trigger spawner once you walk into the collider.
- Tuned systems to boost performance and have more frames per second.
- Develop turned based system using an Enum system, that keeps track of each turn while using a switch statement as well.