Summary
Work History
Education
Skills
Websites
Timeline
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EDWARD SPELLMAN

Orlando,FL

Summary

Self-motivated, hard-working Computer Science graduate student with a solid foundation in engineering principles. Looking to improve skills through hands-on leaning and development work.

Work History

General Software Engineer

Deck of Many Mutations

Utilize C++ and Unreal Engine 5.2, to develop different features and systems.

  • Worked with a team to develop second enemy type, that derives from main enemy.
  • Built two types of enemy spawner, that would spawn enemies every five minutes and another that only trigger spawner once you walk into the collider.
  • Tuned systems to boost performance and have more frames per second.
  • Develop turned based system using an Enum system, that keeps track of each turn while using a switch statement as well.

Gameplay Software Engineer

Zombies, Zombies, and more Zombies

Utilized C# and Unity to help develop smaller systems

  • Developed Ammo system using ternary condition
  • Built bullet and collider system that supported damage system
  • Designed variant weapon types(AR, SMG, RPG, etc...)
  • Improved game performance through rigorous testing and profiling, identifying bottlenecks in the process.
  • Adapted quickly to changing project requirements while maintaining deadlines and quality standards.

Education

Bachelor of Science - Game Development

Full Sail University
Orlando, Florida
03.2024

Skills

  • C
  • C#
  • Code debugging
  • GitHub
  • Perforce
  • Unity
  • Unreal Engine
  • Team Collaboration

Timeline

General Software Engineer

Deck of Many Mutations

Gameplay Software Engineer

Zombies, Zombies, and more Zombies

Bachelor of Science - Game Development

Full Sail University
EDWARD SPELLMAN