developed skills in creative and fast-paced animation studio environment, focusing on character animation and gameplay design. Proficient in using software such as Maya, Blender, and unity to create compelling animations and engaging gameplay. Looking to transition into new field where these skills can contribute to innovative projects and collaborative teams.
Work History
3D Character Animator
Sam Houston State University
10.2024 - 12.2024
Maintained consistent art style across multiple projects by collaborating closely with art directors and other creative leads.
Created realistic facial animations using blend shapes and morph targets, enhancing the emotional depth of characters.
Troubleshot Technical issues for the development team to ensure our goals were met smoothly.
Delivered high-quality 3D character animations within tight deadlines, ensuring timely project completion.
Streamlined animation workflows for increased efficiency and improved collaboration among team members.
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