
Computer Science student at Southeast Missouri State University graduating in Fall 2026. Has experience in Python, Java, C#, and SQL. Interested in entry-level software development and game development roles. Developed academic and personal projects involving artificial intelligence, data analytics, and game development, including a Breakthrough game AI and multiple games using Unity and C#.
StarBound — 3D Platformer | Unity, C#
• Developed a 3D platformer where players navigate obstacles, defeat enemies, collect stars, and progress through increasingly difficult levels.
• Independently programmed gameplay mechanics and systems, designed the 3D environment, and modeled the main character.
• Implemented progressively changing gravity and level challenges to create varied gameplay experiences.
Bunny Bounce — 2D Arcade Game | Unity, C#
• Developed a Frogger-inspired 2D arcade game featuring hazards, platforms, collectibles, power-ups, and progressive levels.
• Independently programmed the game's core mechanics, including player movement, obstacles, collectibles, scoring, and progression.
• Created all pixel art for the game, combining programming and digital art skills.
Dolphin Dash — 2D Arcade Game | Unity, C#
• Developed a Flappy Bird-inspired 2D arcade game featuring a dolphin navigating through coral obstacles.
• Independently implemented core gameplay mechanics, movement, obstacles, scoring, and other game systems.
• Designed and created all pixel art, developing an original visual theme for the game.