Overview
Work History
Education
Skills
Websites
Shipped Titles
Certification
Personal Projects
Timeline
Generic

Meghan Lee

Overview

10
10
years of professional experience
1
1
Certification

Work History

Release Coordinator

Psyonix
03.2021 - Current
  • Coordinates with Production and the Dev Team Leads to schedule seasonal and mid-season Rocket League patches
  • Manages simultaneous patch releases across major platforms on average of 10 times per year
  • Requests patches, communicates issues, and creates purchasable packs in First Party portals including: Nintendo Developer Portal, Microsoft's Partner Center, Playstation Partners, Valve's Steamworks, Epic Game's Developer Portal, Google Play, and Apple's App Store Connect
  • Updates the Release tools (C#) with oversight from the Principal Engineer
  • Acts as backup Build Engineer for the Principal Engineer (C# and Python)
  • Sets up the content files for each Rocket League patch containing new items to be released
  • Works with outsourcers to localize in-game items, marketing copy, and first party-platform copy
  • Monitors patches post release for issues that may require a hotfix - requests, submits, and releases a hotfix if necessary

Associate Producer

2K Games
06.2015 - 07.2017
  • Evaluated delivered milestones from developers and created detailed reports for the Producer/Department Director
  • Worked with International teams to localize titles in 10 different languages
  • Organized and led support teams staffing 2K Games demo booths at yearly events - including Gamescom, Comic Con, Fan Expo, PAX East, and PS Experience
  • Responsible for the full certification process of a title to first party
  • Arranged in-studio and outside playtests with the User Test team and provided feedback to the developer
  • Trained and supervised new production team members of Associate level and below
  • Monitored live operations for online only games through beta tests to full retail releases
  • Coordinated, submitted, and released hotfixes and content patches for post-release titles
  • Licensed fonts and middleware from third parties for developer use
  • Tracked sprints in Hansoft and generated reports for the Producer/Department Developer
  • Handled various ancillary game requirements such as: strategy guide, manual, credits, and packaging

Assistant Producer

Telltale Games
09.2013 - 05.2015
  • Acted as Producer of Cinematics for all Season 2 Episodes of The Walking Dead
  • Organized scene reviews with episode director and strategized the assignment of scenes
  • Acted as Producer of Animation for shipped Tales from the Borderlands episodes
  • Reviewed delivered animations from outsourced art studios with Lead Animator to determine quality and negotiated modifications if needed
  • Scripted edited and managed the delivery of character voice over from outsourced audio production studio
  • Created ratings packages for all major worldwide ratings boards and secured ratings certificates
  • Coordinated pre-production concept discussions between writing, design, animation, cinematics, and engineering and maintained the vision for the team throughout development
  • Generated, scoped, and prioritized visual effects and audio task lists
  • Triaged bug databases and expedited fixes by removing blockers between QA, developers, and build
  • Updated episode Confluence pages with new design information
  • Led weekly stand ups for various departments

Education

Bachelor of Arts - English Literature

Mississippi State University
Starkville, MS

Master of Science - Game Design

Full Sail University
Winter Park, FL

Game Development Bootcamp -

The Tech Academy
Portland, OR

Python Bootcamp -

The Tech Academy
Portland, OR

Skills

  • MS Office (Word, Excel, Powerpoint, OneNote)
  • Scrum Methodology
  • Schedule Management (Jira, Hansoft, MS Project)
  • Computer Programming (C#, C, JavaScript, SQL, Python)
  • IDEs (Visual Studio, Visual Studio Code)
  • Game Engines (Unreal, Unity)
  • Web Development (HTML CSS, Bootstrap, Nodejs, Chrome DevTools)
  • Version Control (Perforce, GitHub, Plastic, Alienbrain)
  • Adobe (Photoshop, Premiere)
  • Jenkins
  • Technical Writing

Shipped Titles

▪ Rocket League

▪ Rocket League: Sideswipe

▪ Civilization VI: Rise and Fall
▪ Civilization VI
▪ Battleborn
▪ Battleborn Tap
▪ Tales from the Borderlands: Season 1, Eps. 1-3
▪ The Wolf Among Us
▪ The Walking Dead: The Complete Second Season

▪ The Walking Dead: Season 2, Eps. 1-5
▪ The Walking Dead: The Complete First Season

Certification

  • The Tech Academy - Game Developer Bootcamp
  • The Tech Academy - Python Bootcamp
  • Certified Associate in Project Management (CAPM)
  • Certified Scrum Master (CSM)

Personal Projects

  • Stardew Valley: Sunset - Mod for Stardew Valley by Concerned Ape - Tools: C#, Visual Studio, Aseprite
  • Verdeleaux - Original Game in the Life Simulator genre - Tools: C++, Visual Studio, Unreal
  • Virtual Pet Bot - Tamagotchi for Discord - Tools: C#, Visual Studio



Timeline

Release Coordinator

Psyonix
03.2021 - Current

Associate Producer

2K Games
06.2015 - 07.2017

Assistant Producer

Telltale Games
09.2013 - 05.2015

Bachelor of Arts - English Literature

Mississippi State University

Master of Science - Game Design

Full Sail University

Game Development Bootcamp -

The Tech Academy

Python Bootcamp -

The Tech Academy
Meghan Lee