Summary
Overview
Work History
Education
Skills
Websites
Accomplishments
Languages
Timeline
Generic

Peter Rath

Thiensville,WI

Summary

I am a Level Designer and Environment Artist with experience developing singleplayer narrative driven open world experiences. I am Knowledgeable in crafting explorable spaces that allow players to pursue their curiosity, as well as provide a healthy challenge that promotes engagement. I have experience working remotely and on-site.

Overview

3
3
years of professional experience

Work History

Level Designer

Voxray Games Inc
Remote
06.2025 - Current
  • Conducted and participated in regular playtests of game levels, ensuring alignment with creative vision and technical constraints.
  • Collaborated with artists and programmers to optimize level gameplay and gameplay features
  • Designed levels that catered to various playstyles, ensuring a wide range of players could enjoy the game by offering different approaches to challenges.
  • Developed engaging storylines through the integration of environmental storytelling elements within the levels.
  • Implemented playtesting feedback to fine-tune levels for optimal balance, challenge, and engagement.
  • Promoted replayability by incorporating multiple paths, hidden areas, and optional objectives into the level.

Head Swim Coach

British Swim School
Delafield, WI
10.2024 - Current
  • Planned and created engaging and impactful swimming practices for all aged swimmers.
  • Helped communicate lesson plans and consulted with parents and swimmers.
  • Onboard new swimmers and other coaches

Level Designer and Environment Artist

Minecraft server Adventure Map
08.2023 - 09.2023
  • Designed and built all the linear portions of the Map
  • Designed and implemented smooth and seamless enemy encounters, and puzzles that transitioned well with regular gameplay
  • Independent contract

Education

Bachelor of Arts - Game Development, Electronic Media Minor

University of Wisconsin Whitewater
Whitewater, WI
05-2025

Skills

  • Game Engines: Unreal Engine 4 & 5, Unity
  • Level Design Proficiency: Environment Art, Asset placement, Project Management, World-building, Visual storytelling/ Environmental Storytelling, Story integration
  • Knowledgeable in: Maya, Substance Painter, Gaia, SpeedTree, PureRef, Miro, UE Visual Scripting/Blueprints
  • Attention to detail
  • Problem-solving abilities
  • Excellent communication
  • Time management abilities

Accomplishments

  • Collaborated with team of 20 in the development of SkyDie. This was a small University project, where some of my closest friends and classmates, created a game from scratch, and published on Steam. It was presented in the MAGD Expo in May of 2025.

Languages

English
Native or Bilingual
Russian
Native or Bilingual

Timeline

Level Designer

Voxray Games Inc
06.2025 - Current

Head Swim Coach

British Swim School
10.2024 - Current

Level Designer and Environment Artist

Minecraft server Adventure Map
08.2023 - 09.2023

Bachelor of Arts - Game Development, Electronic Media Minor

University of Wisconsin Whitewater