Summary
Overview
Work History
Education
Skills
Timeline
Generic

James Pickett

Mobile

Summary

Professional Level Designer with strong expertise in creating immersive environments. Proven ability to collaborate effectively within teams and adapt to changing project needs while supporting their colleagues. Skilled in using industry-standard tools, implementing feedback, and delivering high-quality results. Known for reliability, creativity, optimism and the relentless drive to improve.

Overview

9
9
years of professional experience

Work History

Level Designer

Bethesda Game Studios
Rockville, MD
04.2019 - 07.2026
  • Created memorable levels ranging from quest dungeons to POIs in titles including The Elder Scrolls 6, Starfield and Fallout 76: Wastelanders
  • Designed, implemented and iterated on levels from the blockout to a polished final art and gameplay pass, curating interesting reveals and dramatic compositions
  • Designed encounters and novel experiences for levels with a focus on interactivity, pacing and flow
  • Worked within expectations and managed scope while collaborating closely with quest designers, environment artists and programmers
  • Documented details, plans, lore, reference images, and diagrams to support development and ensure a cohesive vision
  • Collaborated to create and define a major faction and quest line for TES6
  • Scripted environmental gameplay for levels and behavior for NPCs
  • Provided meaningful feedback during playtests and meetings, while striving to inspire and uplift my team

Level Designer & Scripter

House Pixel Games
Dallas, TX
08.2017 - 08.2018
  • Designed, prototyped, and implemented 8 pvp levels in Unreal Engine 4
  • Scripted level and item gameplay mechanics using UE4 Blueprint
  • Collected and analyzed data to inform balance and iteration of content

Quality Assurance

Boss Fight Entertainment
McKinney, TX
06.2017 - 08.2017
  • Found, reported, and tracked bugs for a mobile card game
  • Tested balance, progression, and the first time user experience

Education

Masters of Interactive Technology - Level Design

SMU Guildhall
Dallas, TX
05-2017

Bachelors of Mathematics - undefined

University of South Alabama
Mobile, AL
05-2014

Skills

    ENGINES & EDITORS

  • Unreal Engine 4/5
  • Unity 5
  • Creation Kit
  • Dying Light Editor
  • DESIGN EXPERTISE

  • Documentation/Diagrams
  • Blockout/Whitebox
  • Clutter/Environment Polish
  • Environmental Storytelling
  • World-building
  • Scripting
  • Encounter Design
  • Puzzle Design
  • Writing/ NPC Dialogue
  • System Design
  • SCRIPTING LANGUAGES

  • UE4 Blueprint
  • C#
  • C
  • Papyrus
  • Lua
  • TOOLS

  • Photoshop
  • Illustrator
  • Confluence
  • Jira
  • Slack
  • 3DS Max
  • Perforce

Timeline

Level Designer

Bethesda Game Studios
04.2019 - 07.2026

Level Designer & Scripter

House Pixel Games
08.2017 - 08.2018

Quality Assurance

Boss Fight Entertainment
06.2017 - 08.2017

Bachelors of Mathematics - undefined

University of South Alabama

Masters of Interactive Technology - Level Design

SMU Guildhall