Summary
Overview
Work History
Education
Skills
Additional Information
Timeline
SoftwareEngineer

Trent Martinez

Sr.Level Design & Systems Design
Kimball,NE

Summary

Highly experienced in scripting, level design, and systems design Pre-production 2d Design and versatile skill set. Excellent working knowledge of Maya, 3D Studio Max, Unreal 4, and Photoshop Extensive knowledge of level design and scripting with 20+ years of experience. Passionate love for games. Consistently strives to always improve skills and strength.

Overview

29
29
years of post-secondary education
17
17
years of professional experience

Work History

Level Designer

Wolf Eye Studios- remote,TX
02.2020 - 05.2021
  • Unreal 4 Blueprint scripting and design.
  • Weird West.

Design

Berzerk Bot
Henderson , CO
01.2011 - 12.2013
  • IOS/Android Design/Programming/Art [MAY, Created an in-game editor using their Lua scripting tools.
  • Scripted all game systems including creatures, game objects, world setting, stat tracking and in-game purchases.

Sr. Systems Designer

Net Devil
Louisville , CO
10.2007 - 05.2011
  • Specialized in custom scripted events and prototyping game scenarios.
  • Created prototype mini-games using the Lego Universe engine, Lua, and ActionScript.
  • Game balancing and core system design on Lego Universe and Fortune Online.

Iron Man, Sr. Level Designer

Secret Level
San Francisco , CA
03.2007 - 10.2007
  • Designed and scripted missions using Secrets Levels tools based around Maya and Lua scripted events.

Level Designer

Perpetual Entertainment, Rome Rising - MMO
San Francisco , CA
07.2005 - 02.2007
  • Designed and implemented multiple public/dynamic zones.
  • I designed multiple squad combat scenarios throughout the game.
  • Apart from the design team, my skills were utilized to create additional tools to improve our scripting tasks.

Level Designer

TKO-Software
Dallas , TX
01.2004 - 01.2005
  • The Elder Scrolls Travels: Shadowkey, N-Gage, Designed and scripted missions/quests using the LUA scripting language.
  • Created cell based levels using N-Gage tools.
  • Designed and implemented multiple levels for two shipped titles.

Level Designer/Artist

Zombie INC, Red Mercury- Xbox/PC
Seattle , WA
01.2002 - 01.2004
  • Primary task Level Design.
  • Built levels using Unreal Warfare editor modeled environmental meshes using Studio Max.
  • Created multiple campaigns designing, building, lighting and scripting.

Level Designer/Artist

Collective Studios, Indiana Jones And The Emperor's Tomb- PC/Xbox/PS2
Newport Beach , CA
01.2001 - 01.2002
  • In pre-production, I worked with the design team creating design documents.
  • Along with the documentation, we created 2d maps using Flash.
  • In full production built world geometry using Collective’s world builder SlayED.
  • I was responsible for building, lighting, scripting, particles, and sounds.

Daikatana- PC, Texture Artist

Ion Storm
Dallas , TX
01.1997 - 01.2000
  • I was responsible for creating texture sets for Daikatana.
  • Over time, I took on the responsibility building and scripting in-game cinematic scenes.
  • Shipped Titles.
  • Spirit Catcher (Mobile, Android, IOS).
  • Gods and Heroes(PC MMO).
  • Lego Universe(PC MMO).
  • Iron Man (Xbox 360).
  • Medal of Honor: Breakthrough (N-Gage).
  • The Elder Scrolls Travels: Shadowkey (N-Gage).
  • Indiana Jones And The Emperor's Tomb (PC, Xbox, PS2).
  • Shadow Ops: Red Mercury (PC, Xbox).

Education

Associate of Science - Industrial Design

The Art Institute of Colorado
Denver, CO
09.1992 - 07.2021

Skills

Maya, 3D Studio Max

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Additional Information

forsakenbuilds.com

Timeline

Level Designer

Wolf Eye Studios- remote,TX
02.2020 - 05.2021

Design

Berzerk Bot
01.2011 - 12.2013

Sr. Systems Designer

Net Devil
10.2007 - 05.2011

Iron Man, Sr. Level Designer

Secret Level
03.2007 - 10.2007

Level Designer

Perpetual Entertainment, Rome Rising - MMO
07.2005 - 02.2007

Level Designer

TKO-Software
01.2004 - 01.2005

Level Designer/Artist

Zombie INC, Red Mercury- Xbox/PC
01.2002 - 01.2004

Level Designer/Artist

Collective Studios, Indiana Jones And The Emperor's Tomb- PC/Xbox/PS2
01.2001 - 01.2002

Daikatana- PC, Texture Artist

Ion Storm
01.1997 - 01.2000

Associate of Science - Industrial Design

The Art Institute of Colorado
09.1992 - 07.2021
Trent MartinezSr.Level Design & Systems Design