Summary
Overview
Work History
Education
Skills
Websites
Timeline
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ROHIT YENUGULA

Los Angeles,CA

Summary

Game Designer focused on gameplay systems, progression, and player experience. Experienced in designing, prototyping, and iterating on mechanics using Unity and Unreal Engine (Blueprints), with a strong emphasis on playtesting, balance, and player clarity.

Overview

4
4
years of professional experience

Work History

Game Designer

New York Film Academy
Los Angeles, United States
08.2023 - 12.2024

The Last Stop (Unreal Engine | First-Person Puzzle Horror)

  • Tools used: Unreal Blueprints, playtesting workflows
  • Owned design and iteration of environmental and gameplay systems to support psychological horror, focusing on visibility, pacing, and player tension.
  • Implemented modular level systems and dynamic world behavior using Unreal Blueprints.
  • Improved player navigation and clarity in low-visibility environments through visual cue systems and level flow iteration based on playtesting.
  • Designed HUD/UI systems that maintain readability in low-visibility environments without breaking immersion.
  • Collaborated on narrative integration, encounter pacing, and level progression across multiple play segments.

Muncher (Unity | Mobile Endless Runner / Puzzle)

  • Tools used: Unity (C# basics), playtesting workflows
  • Owned design of core movement and obstacle systems, balancing reflex-based gameplay with spatial decision-making.
  • Tuned difficulty curves and onboarding flow through playtesting to improve player retention and early game clarity
  • Designed scoring and risk–reward systems to encourage replayability and mastery.
  • Built mobile-first UI and feedback loops for fast readability.
  • Implemented cosmetic customization systems to support long-term engagement.

Time Bomber (Unity | Arcade / Action)

  • Tools used: Unity (C# basics), playtesting workflows.
  • Designed and iterated on timing based gameplay systems emphasizing pressure, pacing, and player decision-making.
  • Created levels that teach mechanics through gameplay, reducing reliance on explicit tutorials.
  • Implemented progression and scoring systems rewarding skill expression.
  • Integrated audio-visual feedback to clearly communicate success, failure, and game state.
  • Conducted regular playtests, analyzed feedback, and iterated on mechanics to improve player clarity, balance, and overall gameplay experience.
  • Collaborated with cross-disciplinary teams (design, engineering, art) to iterate on features from prototype to final implementation.

Freelance Animator and Motion Graphics Designer

Freelancer
Hyderabad, India
08.2022 - 06.2023
  • Delivered animation and motion graphics under tight production deadlines
  • Collaborated cross-functionally within structured pipelines and feedback loops
  • Maintained quality and consistency across iterative production cycles

2D Animator

Arivihan Technologies
Hyderabad, India
03.2022 - 06.2022
  • Collaborated with cross-disciplinary teams to produce interactive animation and real-time assets under production deadlines
  • Followed structured pipelines, version control, and feedback loops to iterate on content quality and technical constraints

2D Character Animator

Bildungsweg Edutech
Hyderabad, India
12.2021 - 03.2022
  • Created character animations that aligned with educational objectives, enhancing learning materials
  • Worked with the content team to ensure animations met audience needs and educational goals
  • Consistently delivered high-quality animations under tight production schedules
  • Developed and implemented compositing techniques to enhance visual storytelling in educational content
  • Utilized Adobe Animate and other animation software to create polished 2D animations that improved viewer engagement

2D Animator & Compositor

Bildungsweg Edutech
Hyderabad, India
04.2021 - 09.2021
  • Developed and implemented compositing techniques to enhance visual storytelling in educational content.
  • Collaborated with other animators, illustrators, and instructional designers to deliver cohesive, engaging video lessons.
  • We utilized Adobe Animate and other animation software to create polished 2D animations that improved viewer engagement.
  • Assisted in pre and post-production tasks, including asset organization and quality assurance.

Education

MFA - Game Design

New York Film Academy
12.2024

BFA - Animation

Jawaharlal Nehru Architecture and Fine Arts University
06.2022

Skills

  • Game Design: Systems Design, Gameplay Mechanics, Level Design, Progression, Difficulty Tuning
  • Engines: Unreal Engine (Blueprints), Unity
  • Tools: Tools: Maya, Blender, Adobe Suite, Jira (basic), Google Docs
  • Process: GDDs, Feature Specs, Prototyping, Playtesting, Iteration, Bug Triage


Timeline

Game Designer

New York Film Academy
08.2023 - 12.2024

Freelance Animator and Motion Graphics Designer

Freelancer
08.2022 - 06.2023

2D Animator

Arivihan Technologies
03.2022 - 06.2022

2D Character Animator

Bildungsweg Edutech
12.2021 - 03.2022

2D Animator & Compositor

Bildungsweg Edutech
04.2021 - 09.2021

MFA - Game Design

New York Film Academy

BFA - Animation

Jawaharlal Nehru Architecture and Fine Arts University
ROHIT YENUGULA