Game Designer New York Film Academy
Los Angeles, United States
08.2023 - 12.2024
The Last Stop (Unreal Engine | First-Person Puzzle Horror)
Tools used: Unreal Blueprints, playtesting workflows
Owned design and iteration of environmental and gameplay systems to support psychological horror, focusing on visibility, pacing, and player tension.
Implemented modular level systems and dynamic world behavior using Unreal Blueprints.
Improved player navigation and clarity in low-visibility environments through visual cue systems and level flow iteration based on playtesting.
Designed HUD/UI systems that maintain readability in low-visibility environments without breaking immersion.
Collaborated on narrative integration, encounter pacing, and level progression across multiple play segments.
Muncher (Unity | Mobile Endless Runner / Puzzle)
Tools used: Unity (C# basics), playtesting workflows
Owned design of core movement and obstacle systems, balancing reflex -based gameplay with spatial decision-making.
Tuned difficulty curves and onboarding flow through playtesting to improve player retention and early game clarity
Designed scoring and risk–reward systems to encourage replayability and mastery.
Built mobile-first UI and feedback loops for fast readability.
Implemented cosmetic customization systems to support long-term engagement.
Time Bomber (Unity | Arcade / Action)
Tools used: Unity (C# basics), playtesting workflows.
Designed and iterated on timing based gameplay systems emphasizing pressure, pacing, and player decision-making.
Created levels that teach mechanics through gameplay , reducing reliance on explicit tutorials.
Implemented progression and scoring systems rewarding skill expression.
Integrated audio-visual feedback to clearly communicate success, failure, and game state.
Conducted regular playtests, analyzed feedback, and iterated on mechanics to improve player clarity, balance, and overall gameplay experience.
Collaborated with cross-disciplinary teams (design, engineering, art) to iterate on features from prototype to final implementation.
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