Summary
Overview
Work History
Education
Skills
Websites
Accomplishments
Languages
Timeline
Generic
Ruben Tavares

Ruben Tavares

Houston

Summary

Experienced with creating detailed and immersive 3D environments. Utilizes advanced modeling and texturing techniques to enhance project visual quality. Knowledge of industry-standard software and workflows ensures seamless integration and collaboration within project teams.

Tech-savvy innovator with hands-on experience in emerging technologies and passion for continuous improvement. Skilled in identifying opportunities for technological enhancements and implementing effective solutions. Adept at leveraging new tools and methods to solve problems and enhance productivity. Excels in adapting to fast-paced environments and driving technological advancements.

Overview

23
23
years of professional experience

Work History

Senior Environment Artist

Full Circle Studio
05.2021 - Current
  • Developed high-quality 3D assets for immersive environments using industry-standard software.
  • Worked in Houdini and gained proficiency in both nodes and VEX/Python code solutions for in-engine tool implementation for the Art Department.
  • Collaborated with designers to ensure visual consistency across game levels and scenes.
  • Improved pipeline workflow by developing and maintaining asset libraries for streamlined organization and accessibility.
  • Maintained up-to-date knowledge of industry trends and advancements in software tools, continuously improving personal skill set and techniques used in production processes.
  • Mentored junior artists by providing constructive feedback, sharing knowledge, and promoting best practices in environment art production.
  • Optimized assets for efficient performance, ensuring smooth gameplay on various platforms.
  • Developed modular environment assets for increased efficiency and flexibility during level design phases.

Senior Environment Artist / Technical Artist

LiveLike
10.2015 - 05.2021
  • Developed high-quality 3D environments for immersive virtual experiences.
  • Utilized industry-standard software, including Maya and Unreal Engine, for environment creation.
  • Mentored junior artists on best practices in environment art techniques and tools.
  • Conducted performance optimization for assets to enhance rendering efficiency.
  • Led team in implementing new workflows that increased productivity in asset production.
  • Implemented creative solutions for complex visual problems, elevating overall aesthetic quality.

Unity Technical Artist / Senior 3D Artist

Pixel Cake
02.2015 - 10.2015

Senior 3D Environment Artist

Rockstar Games
10.2005 - 02.2015
  • - Red Dead Redemption 2 PS4 2018
  • - Grand Theft Auto V PS3 2013
  • - Red Dead Redemption PS3 2010
  • - Midnight Club: Los Angeles PS3 2008

3D Artist

Papaya Studio
10.2002 - 10.2005
  • - Larry Boy and the Bad Apple PS2 2006
  • - Taxi Driver PS2 (Canceled)

Education

Bachelor’s Degree - Media Arts and Animation

The Art Institutes
Atlanta, GA
01-2003

Skills

  • Architectural visualization
  • Level design
  • World-building
  • Scene composition
  • Game engine integration
  • Houdini VEX and Python
  • Technical Skills for Procedural Art for Games

Accomplishments

  • Achieved Version 1 of Procedural Building Tool by introducing Houdini for level building tasks.
  • Collaborated with team of Technical Artists in the development of Building Generator v2.
  • Created Shaders in Unity for Immersive and optimized VR experiences.
  • Documented processes and technical details for prototyped tools to be used by art department.

Languages

Spanish
Native or Bilingual
English
Full Professional
Portuguese
Native or Bilingual

Timeline

Senior Environment Artist

Full Circle Studio
05.2021 - Current

Senior Environment Artist / Technical Artist

LiveLike
10.2015 - 05.2021

Unity Technical Artist / Senior 3D Artist

Pixel Cake
02.2015 - 10.2015

Senior 3D Environment Artist

Rockstar Games
10.2005 - 02.2015

3D Artist

Papaya Studio
10.2002 - 10.2005

Bachelor’s Degree - Media Arts and Animation

The Art Institutes