Summary
Overview
Work History
Education
Skills
Websites
Timeline
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Jonathan Gwyn

Mission Viejo,CA

Summary

I am a skilled Senior Environment Artist who has experience in design, modelling, material creation, Art Direction and Concepting. I have worked for many great companies and with many great people and have always loved the creation and design development of video games.

Overview

27
27
years of professional experience

Work History

Senior Environment Artist

Unbroken Studios
El Segundo, CA
01.2018 - 02.2025

Harry Potter Quidditch Champions - PS4, PS5, XBox, Switch, PC

Fractured Lands - PC

Dark and Light - PC

  • Created a Majority of the arena architecture for Harry Potter Quidditch Champions
  • Created high-resolution textures for environment asset.
  • Assisted in creating concept art for levels and character designs.
  • Coordinated with programming, production, art and design teammates to create innovative and quality game content.
  • Built terrain meshes using height maps and sculpting tools.
  • Optimized 3D models for optimal performance on various hardware platforms.
  • Developed and maintained professional, long term relationships with various individuals, including internal personnel through dynamic communication and active listening skills.
  • Met strict deadlines for on-schedule game delivery by leveraging time management, team leadership and task prioritization skills.
  • Selected colors, images, textures and shapes to create game layout.
  • Developed optimized 3D models, UVs, and materials to be used in game engines.

Senior Environment Artist (Contract)

Seismic Games
Los Angeles, CA
07.2017 - 01.2018

Blade Runner Revelations - VR

Star Wars Millenium Falcon Ride - Motion Ride

  • I was the Contract Art Director for a VR Blade Runner game, as well as the Art Coordinator for the Millennium Falcon ride at Disneyland.
  • Collaborated with other artists to ensure a cohesive art style throughout the project.
  • Optimized 3D models for optimal performance on various hardware platforms.

Senior Environment Artist

Rockstar Games Inc.
Carlsbad, CA
03.2011 - 03.2012

Grand Theft Auto 5 - All Sku's

  • Senior Environment Artist of GTA 5
  • Responsible for creation of desert, train, and mountain environments
  • Collaborated with other artists to ensure a cohesive art style throughout the project.
  • Optimized 3D models for optimal performance on various hardware platforms.
  • Created high-resolution textures for environment assets and characters.
  • Adapted existing assets to fit within memory budgets of target platforms.

Senior Environment Artist (Contract)

Insomniac Games
Burbank, CA
06.2010 - 03.2011

Resistance 3 - All Sku's

  • Collaborated with other artists to ensure a cohesive art style throughout the project.
  • Optimized 3D models for optimal performance on various hardware platforms.

Artist- Lead Artist - Art Director

Shiny Entertainment/ Double Helix
Irvine, CA
10.1997 - 01.2010

Sacrifice - PC

Enter The Matrix - All Sku's

The Matrix - Path of Neo - All Sku's

The Golden Compass - All Sku's

Justice League - Cancelled

Main Character Artist on Sacrifice creating over 60 character models

Senior Environment Artist on Enter The Matrix

Lead Artist on The Matrix Path of Neo

Art Director on The Golden Compass

Art Director on Justice League

  • Produced computer-generated artwork to enhance articles and feature stories in technical journals and publications.
  • Developed concept art for various game elements such as characters, props, and backgrounds.
  • Collaborated with other artists to ensure visual consistency across all projects.
  • Built out entire worlds from scratch by combining both 2D and 3D elements together seamlessly.
  • Worked closely with programmers to troubleshoot any technical issues related to 3D content implementation.

Education

Art And Design

California State University Northridge
Los Angeles
06-1989

Skills

  • Collision detection
  • Modular asset creation
  • Digital sculpting
  • Procedural generation
  • Color theory
  • Environment optimization
  • LOD management
  • Material creation
  • Level design
  • Architectural visualization
  • Environment design
  • PBR workflow

Timeline

Senior Environment Artist

Unbroken Studios
01.2018 - 02.2025

Senior Environment Artist (Contract)

Seismic Games
07.2017 - 01.2018

Senior Environment Artist

Rockstar Games Inc.
03.2011 - 03.2012

Senior Environment Artist (Contract)

Insomniac Games
06.2010 - 03.2011

Artist- Lead Artist - Art Director

Shiny Entertainment/ Double Helix
10.1997 - 01.2010

Art And Design

California State University Northridge
Jonathan Gwyn