Summary
Overview
Work History
Education
Books
Other Credits
Timeline
Generic

Benjamin Barker

Salinas,CA

Summary

Narrative and level designer with nine years experience working with environment, combat, economy systems, and quest teams on AAA open world RPG games. Experienced in Unreal Engine 4 & 5, Blueprints, Perforce, Confluence, Jira, Twine, and Unity.

Overview

8
8
years of professional experience

Work History

UnGodly | Senior Quest Designer

Azra Games
05.2026 - 07.2026
  • Implemented quests with multiple combat encounter beats, search radius objectives, and Scriptable Objects in Unity.
  • Wrote Confluence and Miro documentation for prototypes.
  • Set dynamic character dialogue choices in Quest dialogues. Prototyped combat mechanics .

New World - Nighthaven | Quest Designer

Amazon Games Studios
01.2022 - 01.2026
  • As a senior designer I led development of faction, town board, housing, and mount systems while working on our latest expansion Nighthaven in 2025, a Castlevania inspired zone.
  • Built many Points of Interest, encounters, planned level flow, and puzzle setups.
  • Mentored junior designers and led teams of out-sourcing studios on implementation of faction missions, mount race, and quest systems.
  • Created confluence and Jira documentation for key gameplay systems. Regularly addressed live bugs and kept a close eye on community feedback of the IP.

Hogwarts Legacy | Level Designer

WB Avalanche
01.2019 - 01.2022
  • Led the level design of a third of the Overland map including terrain sculpting, Merlin puzzle setup, enemy encounter design, bothies, hamlets, and treasure vaults.
  • Prototyped a semi-random encounter system that became the 'World Events'. These included everything from seasonal interactions such as a magical snowman, fireflies, and student pranks. This structure was also leaned on to create dynamic enemy encounters. Over 600 of these are implemented in the Overland and 200 in Hogwarts Castle.

Education

Masters of Entertainment Arts and Engineering -

University of Utah

Bachelor of Arts - English

University of Utah

Books

  • Game Design Snacks, textbook, https://press.etc.cmu.edu/student/game-design-snacks
  • The Wizard in Indigo, fantasy novel, https://www.amazon.com/stores/RavencroftBlR/author
  • The Witch in Lavender, fantasy novel, https://www.amazon.com/stores/RavencroftBlR/author

Other Credits

  • New World: Aeternum (2025)
  • New World: Rise of the Angry Earth (2023)
  • New World: Brimstone Sands (2022)
  • New World (2021)
  • Hard Light Vector (2019)
  • Hocus Potions (2019)
  • Kudzu: The Wilds (2018)
  • Kugelblitz (2018)
  • Lucha Li-Bros (2017)

Timeline

UnGodly | Senior Quest Designer

Azra Games
05.2026 - 07.2026

New World - Nighthaven | Quest Designer

Amazon Games Studios
01.2022 - 01.2026

Hogwarts Legacy | Level Designer

WB Avalanche
01.2019 - 01.2022

Masters of Entertainment Arts and Engineering -

University of Utah

Bachelor of Arts - English

University of Utah
Benjamin Barker