Summary
Overview
Work History
Education
Skills
LANGUAGES
ACCOMPLISHMENTS
Timeline
Generic
Cameron Durham

Cameron Durham

Brea,California

Summary

Gameplay Designer and Mod Author with over 350,000 downloads, specializing in RPG systems and large-scale gameplay overhauls. Experienced in design and implementation, creating mechanics that are cohesive, detailed, and both narrative and player-driven. Strong focus on iteration, polish, and delivering experiences that feel seamless within established game worlds.

Overview

1
1
Language
3
3
years of professional experience

Work History

Co-Author, Systems Designer, Systems Programmer

LoreOut
05.2025 - Current
  • Collaborate in a small team to refine Wasteland Reborn‘s gameplay overhauls into a cohesive, modern design vision.
  • Work under supervision with regular check-ins and feedback loops to ensure deliverables met high quality standards.
  • Recognized by NexusMods as Fallout 4 Mod of the Month in December 2025

Author, Systems Designer, Systems Programmer

Dragonbreak
02.2025 - 09.2025
  • Designed a rebuilt core perk system with entirely new perk trees, including perk specializations to add new nuance to player decisions.
  • Rebalanced player racial perks and abilities for wider build diversity and interesting character-building choices.
  • Rebalanced player racial perks and abilities to increase build diversity and enrich character-building options.

Author, Systems Designer, Systems Programmer

Mojave Mo' Problems
10.2024 - 05.2025
  • Developed a boutique player temperature system that reacts to a diverse selection of gameplay states, including time of day, season, and player actions.
  • Overhauled Hardcore systems to enhance realism and increase gameplay difficulty.
  • Rebalanced scarcity of weapons, items, and ammunition to encourage player exploration and reinforce survival-focused gameplay loop.

Author, Systems Designer, Systems Programmer

Wasteland Reborn
11.2023 - 05.2025
  • Rebuilt leveling and perk systems to enhance skill-based progression and enable strategic character builds.
  • Integrated and curated 800+ plugins for a cohesive, performance-friendly overhaul, enhancing gameplay experience inspired by Fallout 3 and New Vegas.
  • Balanced combat difficulty and loot economy using player feedback and internal QA findings.
  • Led community engagement across social media platforms to refine updates and address player concerns, fostering a responsive development environment.
  • Drove 180,000 total downloads and strong community praise through ongoing release support and content refinement.

Education

Bachelor of Science - Game Programming and Development

Southern New Hampshire University
Manchester, NH
06-2025

Skills

  • Systems design

  • RPG design

  • Game mechanics

  • Perk design

  • Gameplay tuning

  • UI implementation

  • Tools: Unreal Engine 5 (Blueprints, C), Creation Engine, Blender, Photoshop, Git

  • Languages: C, Papyrus, Python, ObScript

  • Community engagement

  • Mod documentation

LANGUAGES

English

ACCOMPLISHMENTS

Awarded NexusMods' Fallout 4 Mod of the Month, December 2025

Timeline

Co-Author, Systems Designer, Systems Programmer

LoreOut
05.2025 - Current

Author, Systems Designer, Systems Programmer

Dragonbreak
02.2025 - 09.2025

Author, Systems Designer, Systems Programmer

Mojave Mo' Problems
10.2024 - 05.2025

Author, Systems Designer, Systems Programmer

Wasteland Reborn
11.2023 - 05.2025

Bachelor of Science - Game Programming and Development

Southern New Hampshire University