

Gameplay Designer and Mod Author with over 350,000 downloads, specializing in RPG systems and large-scale gameplay overhauls. Experienced in design and implementation, creating mechanics that are cohesive, detailed, and both narrative and player-driven. Strong focus on iteration, polish, and delivering experiences that feel seamless within established game worlds.
Systems design
RPG design
Game mechanics
Perk design
Gameplay tuning
UI implementation
Tools: Unreal Engine 5 (Blueprints, C), Creation Engine, Blender, Photoshop, Git
Languages: C, Papyrus, Python, ObScript
Community engagement
Mod documentation
Awarded NexusMods' Fallout 4 Mod of the Month, December 2025