Summary
Overview
Work History
Education
Skills
Personal Information
Timeline
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Christopher DeDear

Pflugerville,TX

Summary

Experienced and versatile software engineer with over 10 years of industry knowledge. Driven by a genuine passion for software development, I utilize critical thinking skills to consistently tackle project tasks efficiently and effectively, while minimizing risks. A collaborative team player with strong leadership abilities, I contribute to the success of any organization.

Overview

10
10
years of professional experience

Work History

Senior Software Engineer

FTS Games
04.2024 - Current
  • Designed, implemented, improved software architecture and systems
  • Coordinated with other engineers to evaluate and improve software and hardware interfaces.
  • Met with publisher to discuss product requirements
  • Streamlined project planning, organization and cross-discipline coordination
  • Improved performance on device
  • Converted product from single player to a multiplayer experience
  • Coordinated with external groups to provide a seamless player experience
  • Lead external contract engineers
  • Collaborated with management, internal and development partners regarding software application design status and project progress.
  • Collaborated with fellow engineers to evaluate software and hardware interfaces.
  • Analyzed proposed technical solutions based on customer requirements.
  • Translated technical concepts and information into terms parties could easily comprehend.
  • Corrected, modified and upgraded software to improve performance.

Software Engineer

Sciplay
11.2021 - 04.2024
  • Developing using Unity, C#, MySql and Ruby
  • Reviewed project specifications and designed technology solutions that met or exceeded performance expectations.
  • Worked with software development and testing team members to design and develop robust solutions to meet client requirements for functionality, scalability and performance.
  • Enhanced culture as team Culture Lead, creating events, budgeting, tasking and execution.
  • Refactoring old systems into new ones using SOLID principles to impact revenue per day.
  • Architecting new systems following Domain driven design
  • Designed and implemented tools to assist live-ops configuration and scheduling
  • Lead Feature development over-seeing a cross-discipline team

Lead Software Engineer

Fusion LVC
05.2019 - 11.2021
  • Developed using Unity as a platform to integrate several other technologies
  • Developed code using C#, Python, Javascript
  • Pulled data from online API's for real time data simulation
  • Reviewed statement-of-work and designed technology solutions that met or exceeded performance expectations on multiple projects
  • Created data models and developed descriptive metadata schemas to meet functional and technical requirements
  • Communicated project plans, tracking details, status updates and risk mitigation plans to cross-company teams
  • Provided guidance and direction to peers in resolution of technical problems.
  • Designed, coded, tested, debugged and documented programs using agile development practices
  • Lead efforts in requirement gathering, information dissemination, and task direction.

Contract Desinger

Certain Affinity
03.2018 - 06.2018
  • Developed in a live MMORPG using C#, python, Flash
  • Added transitional elements to gameplay
  • Created and modified UI elements in game
  • Worked with server/client architecture
  • Integrated both sound and visual effects
  • Fixed critical bugs
  • Collaborated closely with client in real time across the globe

Software Engineer

Contract
08.2016 - 01.2018
  • Developed war/vehicle game using Unity
  • Implemented UI, AI, NavMesh, and animation using Mecanim
  • Created Third Person Battle Royale using Unreal and Blueprint
  • Implemented Weapons, Inventory, Player Controller and integrated third party packages

Associate Software Engineer

KingsIsle Entertainment Mobile Development
07.2015 - 06.2016
  • Mobile games built in Unity and C#
  • Integrated core systems
  • Utilized asynchronous architecture
  • Created editor tools in Unity
  • Interacted with web based servers
  • Worked on various projects
  • Used Agile project development process

Education

Bachelor of Science - Computer Science

University of Houston – Victoria

Skills

  • Unity
  • C#
  • JIRA
  • Python
  • JavaScript
  • Java
  • Git
  • CSS
  • Docker
  • C
  • Unreal
  • Ruby

Personal Information

Title: Senior Software Engineer

Timeline

Senior Software Engineer

FTS Games
04.2024 - Current

Software Engineer

Sciplay
11.2021 - 04.2024

Lead Software Engineer

Fusion LVC
05.2019 - 11.2021

Contract Desinger

Certain Affinity
03.2018 - 06.2018

Software Engineer

Contract
08.2016 - 01.2018

Associate Software Engineer

KingsIsle Entertainment Mobile Development
07.2015 - 06.2016

Bachelor of Science - Computer Science

University of Houston – Victoria
Christopher DeDear