Summary
Overview
Work History
Education
Skills
Personal Information
Affiliations
Accomplishments
Timeline
Hi, I’m

Eric Peterson

Austin

Summary

Visionary leader with a proven track record at Cloud Imperium Games, driving successful crowdfunding campaigns and innovative game design. Expertise in creative direction and project management, fostering collaboration and audience engagement. Renowned for delivering high-quality projects that resonate with users, while inspiring teams to achieve excellence in the gaming industry.

Overview

29
years of professional experience

Work History

Unio/Random Games
Austin

Chief Creative Officer
04.2025 - Current

Job overview

  • Directed concept development sessions with cross-functional stakeholders to identify opportunities for improvement.
  • Provided leadership and direction to creative staff, fostering an environment of creativity, innovation, and professional growth.
  • Designed work that strongly communicated brand narrative, goals and concepts.
  • Released an initial version of E-sports game Hoverdrome.

Descendent Studios
Austin

Founder/Game Director
11.2014 - 04.2025

Job overview

  • Executed a modern adaptation of the renowned Descent game for contemporary platforms.
  • Facilitated team and customer collaboration, driving innovative practices.
  • Monitored and analyzed performance metrics to inform strategic pivots and drive continuous improvement.

Corgee Inc.
Austin

President
04.2019 - 04.2025

Job overview

  • Founded project management software company and launched solution in public marketplace.
  • Platform enhances project tracking for developers with greater robustness and lower costs.

Cloud Imperium Games
Austin

Founder and President of Production & Development
06.2012 - 11.2014

Job overview

  • Led the industry's most successful crowd funding campaign for a video game.
  • Supervised entire production process for Star Citizen.
  • Executed a thriving web series, Wingman's Hangar, with a total of 72 episodes.
  • Directed audience engagement and development for Star Citizen over two years.

PeeZocker Inc

President & Development Director
02.2006 - 10.2012

Job overview

  • A dedicated development team working on a sequal to Conquest Frontier Wars.

Tornado Studios

Director of Development
02.2011 - 11.2011

Job overview

  • Director of Development of Tornado Studios.
  • We are a self funded games developer for consoles, mobile and PC.
  • We are currently working on an exciting new space shooter called Pilot X.

Image Metrics

Director of Business Development
02.2009 - 04.2010

Job overview

  • Image Metrics is one of the premier facial performance capturing software solution in the industry.
  • As Director of Business Development, I covered territory from the Louisiana purchase to the original colonies.
  • In addition, I managed the European territory.

Gizmondo Studios

President & Development Director
01.2005 - 02.2006

Job overview

  • President Gizmondo Studios: Responsible for all applications and content for the Gizmondo handheld device.
  • Also instrumental in strategy discussions for future hand held products.
  • Responsible for multiple studios with locations in Manchester UK, Helsingborg SE, and Stockholm SE, as well as Austin, Texas, with over 200 employees and an executive team of five senior managers.
  • Responsible for all aspects of Gizmondo Studios.

Warthog Texas

President & Development Director
02.2003 - 01.2005

Job overview

  • President Warthog Texas.
  • Negotiated the sale of Fever Pitch Studios to Warthog PLC.
  • After sale, took over as President of all US operations concerning Warthog.
  • Led a team of over 40 people in the development of proprietary intellectual property.

Fever Pitch Studios Inc

CEO & Development Director
01.2001 - 02.2003

Job overview

  • After assisting in the sale of Digital Anvil to Microsoft in 2001, I left to form Fever Pitch Studios Inc.
  • We published our first game Conquest Frontier Wars in August, 2001.
  • We then signed a multimillion dollar contract to develop games for Vivendi/Universal.
  • I was responsible for all aspects of running Fever Pitch Studios.

Digital Anvil

Founder & Producer/Designer
03.1996 - 01.2001

Job overview

  • Founded Digital Anvil with Chris Roberts after leaving Origin Systems in March of 1996.
  • While at Digital Anvil I was involved in securing investment from Microsoft and American Micro Devices.
  • In addition, I ran the companies operations and was an Associate Producer/Designer on the video game Starlancer, which published in April of 2000.

Education

Texas State University

BFA from Broadcast Journalism
01.1990

Skills

  • Creative direction
  • Brand development
  • Game design
  • Project management
  • Cross-functional collaboration
  • Team leadership
  • Audience engagement
  • Innovative thinking
  • User experience design
  • Software Development
  • Budget management
  • Oversee projects
  • Excellent communication
  • Creative team collaboration

Personal Information

Title: Game Developer and Project Manager

Affiliations

Table tennis

Poker

Advisory board member of 3 teams

Serial entrepreneur

Accomplishments

  • RTS of the year for Conquest Frontier Wars 2001
  • Space sim of the year for Starlancer 1999

Timeline

Chief Creative Officer

Unio/Random Games
04.2025 - Current

President

Corgee Inc.
04.2019 - 04.2025

Founder/Game Director

Descendent Studios
11.2014 - 04.2025

Founder and President of Production & Development

Cloud Imperium Games
06.2012 - 11.2014

Director of Development

Tornado Studios
02.2011 - 11.2011

Director of Business Development

Image Metrics
02.2009 - 04.2010

President & Development Director

PeeZocker Inc
02.2006 - 10.2012

President & Development Director

Gizmondo Studios
01.2005 - 02.2006

President & Development Director

Warthog Texas
02.2003 - 01.2005

CEO & Development Director

Fever Pitch Studios Inc
01.2001 - 02.2003

Founder & Producer/Designer

Digital Anvil
03.1996 - 01.2001

Texas State University

BFA from Broadcast Journalism
Eric Peterson