
Audio engineer and designer with a professional background in recording, mixing, and studio leadership, now focused on interactive game audio. RIAA Gold and Billboard-charting credits, with hands on experience designing and implementing responsive audio systems in Unreal Engine 5 using Wwise and Blueprints.
Sector 55 | Interactive Audio Demo | Unreal Engine 5 + Wwise, Designed and implemented an interactive sci-fi audio demo in UE5 using Wwise and Blueprints, with state-driven doors, terminal/security interactions, spatialized environmental audio, UI, VO, ambiance and music. Built an RTPC-driven layered generator system using Blend/Random Containers, randomized electrical and mechanical one-shots, 3D attenuation and synchronized gameplay/visual feedback. Implemented animation-driven footsteps, spatialized audio-log playback, interactive music transitions, SoundBank workflow, and Blueprint-driven game-state logic.