Summary
Overview
Work History
Education
Skills
AUDIO DEMO [youtu.be/6nSlTfN-3oc]
SELECTED CREDITS & RECOGNITION
Timeline
Generic

KAJUN WATERS

New York,NY

Summary

Audio engineer and designer with a professional background in recording, mixing, and studio leadership, now focused on interactive game audio. RIAA Gold and Billboard-charting credits, with hands on experience designing and implementing responsive audio systems in Unreal Engine 5 using Wwise and Blueprints.

Overview

9
9
years of professional experience

Work History

Head Engineer

EMPIRE Studios
01.2020 - 01.2025
  • Engineered and produced commercially released music, contributing to Billboard-charting projects and supporting artist development and release planning to enhance project success.
  • Supervised engineering team and interns, coordinated scheduling, studio operations, file organization, backups, equipment maintenance, and technical troubleshooting to ensure smooth studio workflow.
  • Recorded and mixed music for major-label and independent hip-hop/R&B artists, managing complex studio sessions and collaborating with artists, producers, A&R teams, and creative staff to achieve high-quality sound.

Head Engineer

Blast Off Studios
01.2016 - 01.2020
  • Led recording and mixing sessions, studio operations, and technical workflows using Pro Tools, analog signal chains, and professional recording systems.
  • Coordinated bookings, assistants, and studio systems, ensuring reliable session files, backups, and equipment for seamless client-ready rooms.
  • Cultivated long-term relationships with artists and producers, facilitating major-label sessions and successful music releases.

Education

Bachelor of Arts - Music Production and Marketing

New York University (NYU)

Skills

  • Game Audio: Wwise, Unreal Engine 5, Blueprints, SoundBanks, RTPC systems, 3D spatial audio, attenuation, random/Blend Containers, interactive music, UI audio, VO implementation
  • Audio Production: Sound design, field/source editing, recording, mixing, dialogue processing, music composition, Pro Tools, FL Studio
  • Implementation: Gameplay-triggered SFX, animation-driven footsteps, state-based audio, interactive objects, Blueprint logic, debugging and audio-system troubleshooting
  • Creative problem solving

AUDIO DEMO [youtu.be/6nSlTfN-3oc]

Sector 55 | Interactive Audio Demo | Unreal Engine 5 + Wwise, Designed and implemented an interactive sci-fi audio demo in UE5 using Wwise and Blueprints, with state-driven doors, terminal/security interactions, spatialized environmental audio, UI, VO, ambiance and music. Built an RTPC-driven layered generator system using Blend/Random Containers, randomized electrical and mechanical one-shots, 3D attenuation and synchronized gameplay/visual feedback. Implemented animation-driven footsteps, spatialized audio-log playback, interactive music transitions, SoundBank workflow, and Blueprint-driven game-state logic.

SELECTED CREDITS & RECOGNITION

  • Recognition: RIAA-certified Gold record; multiple Billboard-charting engineering/production credits
  • Selected Credits: City Morge – As Good As Dead (Engineer); Lloyd Banks – COTY 2 (Engineer); Jim Jones & Migos – We Set The Trends (Producer); YG & Jim Jones – No Love (Producer/Engineer)
  • Selected Artists: Gunna, YG, Migos, Lil Wayne, Lloyd Banks, City Morge, Jim Jones, A$AP Ferg, Dusty Locane, Jessie Reyez, D Smoke, Lil Tjay, Fivio Foreign, Dave East

Timeline

Head Engineer

EMPIRE Studios
01.2020 - 01.2025

Head Engineer

Blast Off Studios
01.2016 - 01.2020

Bachelor of Arts - Music Production and Marketing

New York University (NYU)
KAJUN WATERS