Video Games Roller Skating the Arts Science Technology

A self-driven, solution-oriented professional with a lifelong passion for video games, technology, and innovation. Certified in both Waterfall and Agile methodologies, bringing 10 years of combined experience across AAA game production and software development, 12 years of program and project management, and 6 years of team leadership and management. Recognized for building and implementing scalable, high-quality operational frameworks and delivering complex, multi-million-dollar projects from concept to launch—on time, within scope, and aligned with strategic goals.
Streamlined Production Pipeline: Built and implemented a production framework to improve Blizzard's WoW Brand team's ability to build comprehensive production roadmaps, milestone and production schedules, and collaborate cross-functionally to deliver creative on-time.
Global GTM Transformation: Partnered with Product Marketing and Brand teams at Blizzard to design and roll out a unified Go-To-Market framework, improving visibility, predictability, and global collaboration.
Studio Alignment and Reduced Time to Delivery: Implemented new processes at Kung Fu Factory that increased visibility and collaboration, reduced time to feedback, and improved delivery cycles.
500% Increased Project Completion Rate: Led process improvements at DreamHost that boosted completion rates by 500% in two years using hybrid Agile-Waterfall methods.
Enterprise-Wide Change Management Initiative: Directed company-wide process transformation under CEO directive, improving goal-setting alignment and continuous improvement.
Product Development Process Workshop: Co-wrote and led a 2-day simulation-based training for the entire DreamHost organization.
PMI-ACP | CAPM | DASSM | CSM
Video Games Roller Skating the Arts Science Technology