Summary
Overview
Work History
Education
Skills
Timeline
Generic

Sterling Brucks

Austin,TX

Summary

Results-driven professional with extensive experience in creating 3D environments and UX design. Strong abilities in performance optimization and texture management. Dedicated to elevating game quality through effective leadership and collaborative practices.

Overview

27
27
years of professional experience

Work History

Senior Environment Artist

Bluepoint Games
Austin, TX
07.2011 - 03.2026
  • Created high-quality 3D assets for immersive gaming environments.
  • Collaborated with designers to develop visually cohesive game worlds.
  • Optimized textures and models for performance and visual fidelity.
  • Led art reviews, providing constructive feedback to improve team output.
  • Led UX design initiatives for multiple AAA game titles, ensuring seamless user experiences.
  • Designed and developed user interface elements for integration into multiple AAA game titles.

UX/UI Designer

RedFly Studios
Austin, TX
06.2009 - 04.2011
  • Directed user research initiatives to drive design decisions and elevate user experience for multiple AAA titles.
  • Developed wireframes, prototypes, and high-fidelity designs utilizing Scaleform and Adobe Creative Suite.
  • Facilitated usability testing sessions to gather and analyze feedback for enhancing product functionality and design.

UI/UX Designer

Foundation 9 Entertainment Inc. - Fizz Factor
Austin, TX
06.2008 - 05.2009
  • Crafted user interfaces for multiple AAA game titles, enhancing player experience.
  • Conducted user research and usability testing to identify pain points and improve overall experience.
  • Spearheaded collaboration among cross-functional teams to establish design specifications and align project goals.

3D Artist

Super Happy Fun Fun, Inc.
Austin, TX
06.2003 - 09.2007
  • Created high-quality 3D models for gaming environments using industry-standard software.
  • Developed and implemented texture maps to enhance visual fidelity of assets.
  • Collaborated with cross-functional teams to align artistic vision with project goals.
  • Mentored junior artists, providing guidance on best practices in 3D modeling and texturing.
  • Designed and animated 3D characters for seamless integration into diverse gaming environments.
  • Designed and animated 2D sprites for integration into multiple mobile games.
  • Led a team of artists as Art Director, overseeing creative direction and project execution.

3D Artist

Glass Eye Entertainment
Austin, TX
05.1999 - 10.2022
  • Streamlined asset production pipeline, resulting in improved workflow efficiency across projects.
  • Conducted regular quality assurance reviews to ensure adherence to artistic standards and deadlines.
  • Researched emerging trends in 3D art techniques, integrating innovative methods into projects.
  • Led art critique sessions, fostering a culture of constructive feedback and continuous improvement among team members.
  • Designed and animated 3D characters for integration into diverse game titles.

Education

Associate of Science - Graphic Design

Austin Community College
Austin, Texas, TX
05-1996

Skills

  • World-building
  • Scene composition
  • Digital sculpting
  • Performance optimization
  • Material creation
  • Game engine integration
  • PBR workflow
  • LOD management
  • Texture baking
  • Environment optimization
  • UX implementation
  • Problem-solving

Timeline

Senior Environment Artist

Bluepoint Games
07.2011 - 03.2026

UX/UI Designer

RedFly Studios
06.2009 - 04.2011

UI/UX Designer

Foundation 9 Entertainment Inc. - Fizz Factor
06.2008 - 05.2009

3D Artist

Super Happy Fun Fun, Inc.
06.2003 - 09.2007

3D Artist

Glass Eye Entertainment
05.1999 - 10.2022

Associate of Science - Graphic Design

Austin Community College
Sterling Brucks